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Magneto-kinesis; O.T.L.
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Topic Started: Aug 23 2016, 05:53 PM (484 Views)
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lash
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Aug 23 2016, 05:53 PM
Post #1
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Magneto-kinesis | Ability: Magneto-kinesis allows the user to manipulate the velocity and arc of ferromagnetic metals using their innate biomagnetic field. The larger the object, the more difficult it is to handle, requiring concentration. To focus their energy, Magneto-kinetics tend to 'direct' with a hand.
Magneto-kinetics gain a slight orange aura when using their quirk, though their physical appearances changes depending on the manifestation of their quirk.
Limitations: - Magneto-Kinetics are limited by their training, innate control rank, and the mass of the object. Overuse of their quirk gives a -2 debuff to Stamina for 2 turns.
Magneto-kinetics can apply newtonian force to both objects and people, though if their target has a Power Rank higher than the kinetic's Control Rank, the force is ineffective.
| Control Ranks |
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| Rank D | Range: 1m Mass: <1KG | | Rank C | Range: 2m Mass: <15KG | | Rank B | Range: 5m Mass: <30KG | | Rank A | Range: 10m Mass: <65KG | | Rank S | Range: 15m Mass: <100KG |
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Changelog: Draft 4 - added caveat with regards to targets. If target has a power rank higher than caster's control, the target can break free. - buffed mass
Draft 3 - added a physical cue
Draft 2 - Added mass table - Added range table
draft 3 Magneto-kinesis | Ability: Magneto-kinesis allows the user to manipulate the velocity and arc of ferromagnetic metals using their innate biomagnetic field. The larger the object, the more difficult it is to handle, requiring concentration. To focus their energy, Magneto-kinetics tend to 'direct' with a hand.
Magneto-kinetics gain a slight orange aura when using their quirk, though their physical appearances changes depending on the manifestation of their quirk.
Limitations: - Magneto-Kinetics are limited by their training, innate control rank, and the mass of the object. Overuse of their quirk gives a -2 debuff to Stamina for 2 turns.
| Control Ranks |
|---|
| Rank D | Range: 1m Mass: <1KG | | Rank C | Range: 2m Mass: <5KG | | Rank B | Range: 5m Mass: <8KG | | Rank A | Range: 10m Mass: <10KG | | Rank S | Range: 15m Mass: <15KG |
| Theme
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Draft 2 Magneto-kinesis | Ability: Magneto-kinesis allows the user to manipulate the velocity of ferromagnetic metals using their innate biomagnetic field. The larger the object, the more difficult it is to handle, requiring concentration. To focus their energy, Magneto-kinetics tend to 'direct' with a hand.
Limitations: - Magneto-Kinetics are limited by their training, innate genetic differences, and the mass of the object. Overuse of their quirk gives a -2 debuff to Stamina for 2 turns.
| Control Ranks |
|---|
| Rank E | Range: Touch Mass: < 1kg | | Rank D | Range: 2m Mass: <5KG | | Rank C | Range: 5m Mass: <10KG | | Rank B | Range: 10m Mass: <15KG | | Rank A | Range: 10m Mass: <30KG | | Rank S | Range: 15m Mass: <40KG |
| Theme
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Draft 1 Magneto-kinesis | Ability: Magneto-kinesis allows the user to manipulate the velocity of ferromagnetic metals using their innate biomagnetic field. The larger the object, the more difficult it is to handle, requiring concentration. To focus their energy, Magneto-kinetics tend to 'direct' with a hand.
Limitations: - Magneto-Kinetics are limited by their training, innate genetic differences, and the mass of the object. Overuse of their quirk gives a -2 debuff to Stamina.
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Edited by lash, Aug 23 2016, 06:46 PM.
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Ronziggy
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Aug 23 2016, 06:09 PM
Post #2
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Trash
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1/2
Edited by Ronziggy, Aug 23 2016, 06:53 PM.
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DoubleDeku
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Aug 23 2016, 06:54 PM
Post #3
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Resident nutcase
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T2 Area Manipulation
2/2
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lash
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Aug 25 2016, 11:16 PM
Post #4
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Fuck it, re-writing to actually make it viable.
Magneto-Kinetic | Ability: Magneto-Kinetic is the ability to manipulate the user's own innate bio-magnetic fields, allowing them to move and shape magneto-sensitive items or objects. To focus their energy, magneto-kinetics use hand gestures. While using their quirk, Magneto-Kinetics gain a faint green glow - visual enough to be detected but not bright enough to illuminate anything.
Limitations: Limited in range and capability by the user's own training and innate strength, as represented by their Control Rank.
Users can affect other characters as long as their own Control Rank is higher than the target's Power Rank.
Overuse of quirk results in a -2 penalty to Stamina for the next two turns.
| | Theme |
edit: accidentally a word
Edited by lash, Aug 26 2016, 04:33 PM.
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Ronziggy
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Aug 26 2016, 04:34 PM
Post #5
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Trash
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approved.
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