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Arie Erming; Complete
Topic Started: Aug 20 2016, 05:26 AM (805 Views)
Indigo
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Name: Arie Erming
Age: 16
Gender: Male
Ethnicity: German
Affiliation: Villain
Fame: 0
Bounty: 0


The Character


Height: 5’07” (4’05”)
Weight: 128 lbs (66 lbs)
Hair: White
Eyes: Green

Image two

Maid Edition



General Appearance: Able to be described with the phrase “cute”, Arie’s build is of a sleight and non menacing fashion, giving him a delicate and weak appearance. His silky white hair covers much of his face, with longer bangs in the front despite his hair not going past his shoulders. In terms of skin, he is pale as if he doesn’t get much sun. His features are very soft and gentle, and his eyes seem to sparkle with youthful naivety the majority of the time (though only the one is visible). When in his childlike state, he seems even more fragile and vulnerable in appearance, both of a weaker build and of younger appearance. His facial features are even softer, and he holds the image of childlike innocence. When becoming serious, his eyes sharpen giving an intense look, and he clips his bangs up out of his eyes. The culmination of these attributes results in him possessing a look which varies from “full on trap” to “androgynous”. His physical demeanor is highly expressive, and he seems to jump around rapidly and seek physical contact.
Clothing: His normal attire consists of a sleeveless hoodie, where the top half is a light color (varies outfit by outfit) and the bottom half is white. Beneath this he wears gray colored shorts, and simple white socks and sneakers. These clothes loosely fit his frame normally, and become baggy and like pants when he enters his childlike state. As a result, he generally will change into a child sized variance if necessary, but will maintain the same style. Since his quirk creates his own garments, he has no need for a real hero or villain outfit in his mind, further emphasized by the fact that he changes size. However, on occasion he is known to sport a maid outfit for work.
Personality: Arie is extremely outgoing, trying to meet new people. Whenever seeing someone serious, he will usually tease them in a jovial manner. Flirty and bubbly in the extreme, getting Arie to be serious is a nearly impossible task. To further clarify, he will flirt with/tease just about anyone, seeking to gain at least some degree of physical and emotional intimacy. This desire increases in correspondence to his interest in a person, based upon both their physical and emotional traits. In regard to planning, Arie doesn’t much care for it and can’t come up with overly elaborate plans. Despite this, he is good at keeping secrets, and tries to sell himself as a trustworthy individual. Any issues he may be having are simply brushed off, as he likes to deflect any queries about himself. However, if driven to rage or seriousness, Arie is a fury like no other, gaining a single minded concentration on a single task, even if he will completely fail to hold a grudge after the fact. Arie generally prefers to avoid the stresses of any kind of leadership, or even simple responsibility, but he shall stay true to any goal he sets out to achieve. When in his childlike state, he adds a great deal of feigned innocence with those who are unaware of his quirk. Highly empathetic and a true actor, Arie strives to cause all to like him. And if he needs to kill someone for a job, this likeability only makes it easier to cause one to don his garment, inadvertently dooming themselves. It’s always best to make your prey trust you.
Quote(s): ”Hai there! I hope we can grow to become good pals.”

“Loyalty? No one has ever given me reason to show it. Maybe you’ll be the first.”

“Well now, aren’t you a cutie. What’s your name, sweet thing? <3”

“You wouldn’t want to hurt a little kid like me?”



History:

History: Arie was born to quite the prestigious family. With servants at his beck and call from the moment he could talk, it seemed that everything was to be handed to Arie on a silver spoon. Alas, such was not the case. Though markers indicated that Arie should have a quirk, it never seemed to manifest himself, resulting in a high degree of parental disappointment. For unfortunately, the Erming family had a reputation to uphold, and believed in having a strong line of quirk users, not wanting some sort of pathetic cripple as the family heir. Thus, he was kept out of the public eye, and often became the victim of his father’s unrestrained distain. Then finally, his family got what they wanted! Arie’s younger brother, began to show signs of having a powerful quirk, even at a young age. Thankful to finally have a golden child to carry on as head of the family, Arie was no longer needed to fulfill the role of an heir of last resort. At an age where he couldn’t even quite understand what was going on, Arie was shipped off to a boarding school in Japan, where his family would not have to tolerate his presence.

As a seemingly quirkles foreigner, things were tough in school for Arie, and when he found an out, he took it. Running away at the age of eleven, he hoped to find a place for himself. And he did. Just not in the way he wanted. The kid of a rich family running around alone was bound to attract some negative attention, and Arie soon found himself held captive by thugs. Hoping to use his family’s name to gain freedom, the thugs called upon Arie’s family to pay a small ransom. None ever came, and Arie would only later find that he had been removed from his family altogether. Then came the beatings, the frustration of thugs denied any money. But now Arie had no value, after all, he was a weak child with no family to call his own, what use could any of the thugs have for one such as he? It was only through a desperate plea that Arie was able to avoid being disposed of like common trash, but at perhaps a worse cost. Branded with the gang’s symbol on his back like livestock, the leader demanded that Arie work for the gang until he was able to get them enough money to pay the cost of his ransom. Even amenities like food and clothes would be added to the tab, forcing Arie to scrape by on a minimum of supplies in hopes of paying his debt. For three years, Arie lived only in the underworld, committing the filthiest of crimes in hopes of gaining his freedom.

Then finally, after three years, Arie had the funds he needed. Gained through great cost to his own morals, Arie expected to finally get his freedom. However, when shown the paper detailing the monies Arie had gained, the gang boss only laughed, burning the precious record! Faced with betrayal but unable to leave the gang for fear of being hunted down, Arie had no choice but to submit. It was around this time that two things happened. The first of these, was Arie’s discovery of his own quirk. In his cubby hole home, the cold winter was crippling him, and more than ever, he longed for a coat. And imagine Arie’s surprise when one appeared upon him, and he found he had in turn shrunken to an age three years past. With further experimentation, Arie would come to gain a greater understanding of his quirk. The second important event of that time was the arrival of a new gang in the area. This gang, found rivalry with Arie’s current gang, and sought to absorb it into their own, but to do so would require the removal of Arie’s boss. When an offer was made to Arie for him to betray his own gang in exchange for freedom from both, he was more than eager to oblige. All it took was one crimson coat left for the gang leader as a “gift” and an instance of strangulation by cloth, and Arie was free from his burden, grateful that the new batch of thugs in town had elected to keep their end of the bargain.

Ah, after all that time, to have sovereignty over one’s own life! But what to do with it? Lacking any non criminal connections or even school transcripts, Arie still found himself chained to the underworld by necessity. In order to make money for himself, Arie began working around, using his child form to spy, killing with clothes disguised as gifts and causing the cloth used for the crime to disappear, even aiding other criminals by bolstering their criminal potential while he acted the part of a confused kid in chaos. Though failing to maintain notoriety, he was at the least able to gain a comfortable standard of living. And now, who knows what targets he seeks?


Combat, Stats & Earnings:

Combat: Despite his delicate appearance, Arie practices only the most brutal of street fighting, lacking any formal training. Cheap shots, biting, hair pulling, nothing is off limits. Which is good, when you spend 50% of your time in a tiny body. Improvising weapons from anything from shards of glass to literal garbage is fine with Arie. However, he prefers to avoid directly fighting. Calling for help as a small child fighting someone generally yields good results. Alternatively, enrapturing someone in his garment can get the job done well too.

If it can be helped, Arie only fights when it is an absolute necessity. Ideally, he prefers to earn the trust of whomever he is targeting and then exploit vulnerabilities, only attacking if he believes his chance of success to be 100%. Thus, unless forced out of his comfort zone, his fighting is very free of risk taking.



Cash: 500
Overall XP: 130
Earned XP: 0
Remaining XP: 0


Stats:
Speed:Power:Accuracy:Stamina:Control:
35 (D-)
25 (E+)
35 (D-)
35 (D-)
D


Limit Pool: 25



Enhancements and Quirks.



Enhancement points: 4
Enhancement Points Remaining: 0
Enhancements: none
Licenses: none
Quirk Masteries:
Quirk Masteries
NameCostDescription
Technique Master
4 Points
Ability:You are a skilled individual and you’re very versatile with your techniques.Some recognize you as a master and say you have endless techniques. Starting from E, every level your control rises you gain 10Tp. This replaces Technique Adept if you posses it and is also retroactive. (E>D>C & so on.)


Quirk
NameTierDescription

Essence Garment

Tier 2
description






Techniques

Technique points: 50
Technique points spent: 35
Technique points remaining: 15

Techniques


Manifest Garment: Strength (D)
T.P Cost: 5
Limit Cost: 10
Type: Support, Offensive
Range: Touch.
Stats: +/- 2 Stats Power Passively

Description: Arie manifests a thick fur lined jacket, crimson in coloration. Forming this garment causes him to enter his childlike state. The jacket is made from D rank material, and is infused with Arie’s energy, passively increasing an ally’s power by 2 stats while worn, or if worn by a foe, decreasing their power by the same amount.

Manifest Garment: Speed (D)
T.P Cost: 5
Limit Cost: 10
Type: Supportive
Range: Touch.
Stats: +/- 2 Stats Speed Passively

Description: Arie manifests an aerodynamic and skin tight zippered hoodie, crimson in coloration. Forming this garment causes him to enter his childlike state. The hoodie is made from D rank material, and is infused with Arie’s energy, passively increasing an ally’s speed by 2 stats while worn, or if worn by a foe, decreasing their speed by the same amount.

Manifest Garment: Sense (D)
T.P Cost: 5
Limit Cost: 10
Type: Supportive
Range: Touch.
Stats: +/- 2 Stats Accuracy Passively

Description: Arie manifests a scarf, crimson in coloration, which can be worn about one’s neck, head, or mouth. Forming this garment causes him to enter his childlike state. The scarf is made from D rank material, and is infused with Arie’s energy, passively increasing an ally’s accuracy by 2 stats while worn, or if worn by a foe, decreasing their accuracy by the same amount.

Manifest Garment: Stamina (D)
T.P Cost: 5
Limit Cost: 10
Type: Supportive, Defensive
Range: Touch
Stats: +/- 2 Stats Stamina Passively

Description: Arie manifests a highly sturdy and moderately heavy straight jacket, crimson in coloration. Forming this garment causes him to enter his childlike state. The straight jacket is made from D rank material, and is infused with Arie’s energy, passively increasing an ally’s stamina by 2 stats while worn, or if worn by a foe, decreasing their stamina by the same amount.

Mold Garment: Strangle (D)
T.P Cost: 5
Limit Cost: 10
Type: Offensive
Range: Garment Wearer
Stats: -1 Stat Debuff to Speed and Power

Description: Moving the fabric of the garment, Arie attempts to cause the garment to tighten about the wearer, constricting them to restrict their movement and apply pressure to them.

Mold Garment: Shove (D)
T.P Cost: 5
Limit Cost: 10
Type: Supportive
Range: Short (From Garment Wearer)
Stats: n/a

Description: Through his connection with the garment, Arie is able to cause the garment to pull itself in any direction, attempting to propel the wearer a short distance in that direction.

Mold Garment: Shift (D)
T.P Cost: 5
Limit Cost: 10
Type: Supportive
Range: Touch
Stats: n/a

Description: By touching a garment, Arie is able to shift the garment's nature, altering the appearance of the garment. This technique lets the user switch the stats of the garment. For example changing from a speed garment to a strength garment.





Gains and Losses
Thread link
XP
Extras
Date
(Link to thread)(Total exp gain)(Items/Cash/Fame)(Date acquired)




Edit Log:
Edited by Indigo, Oct 4 2016, 08:22 PM.
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