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- Posts:
- 1,799
- Group:
- Law Enforcement
- Member
- #14
- Joined:
- Aug 9, 2016
- Country
- None
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| Name: Alexander (Last name unknown) Alias: Apollo Age: 25 Gender: Male Ethnicity: Japan-American Affiliation: Villain Bounty: 1
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The Character
Height: 6' Weight: Hair: Orange Eyes: Green
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Image two [IMG] Insert an image link here [/IMG]
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General Appearance: Apollo is a notably tall, lean man. His eyes are narrow and would often appear very cold, if not for the dumb, cocky grin plastered on his face. His hair is fairly short, only reaching the nape of his neck in the back, but his bangs are almost comically long and swept far to the side, requiring lots and lots of hair gel daily. Everything about the way he carries himself just exudes an air of arrogance, and cockiness in oneself. How he walks in slow strides, leans down to speak to those especially shorter than him, and often tilts his head up to look down upon others, even those of his own height.
| Clothing: He does not have a Villain costume, exactly, but more than makes up for that with his overly boisterous day-to-day clothes. A high-collared white suit with a red interior, a black shirt underneath, black business pants and shoes, a short grey scarf tied around his neck, and of course that black bowler cap, sporting a black feather in it's red band.
| Personality: Apollo is not interested in much other than making money. If there was more money in Heroism, he would probably have used his Quirk and resounding intelligence for good. Unfortunately, Villainy and underground business seems the best way to actually make a buck or two. Morality means very little to him, he does have a vague sense of good and bad, but to him, the dollar is almighty. He doesn't kill, unless someone proves to be a big threat to his business, but if they have any potential of going into business with him, he can work with his most hated of enemies.
That said, he isn't all business all the time, his version of fun is simply pissing people off as much as he possibly can, which is why he's practiced that arrogant smile so well. He's convinced that he's better than everyone else. Not stronger, not even smarter, simply better in some inexplicable way. If someone is stronger or smarter than him and doesn't offer any form of business, he simply does his best to stay far away, but preferably still within teasing distance, just so he can have a bit of fun before running.
| Quote(s):
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History:
History: Alexander was born in America and lived an excessively normal life. Like most children, his childhood was filled with dreams of being a Hero, but as his Quirk developed and he discovered the terrifying consequences of overuse, he quickly gave up on those dreams, he was too fearful of losing his eyesight.
After losing sight of his dream, young Alexander was too distraught to really make use of his natural intelligence. He finished high school in America, but never really did anything further. He ended up in a simple, soul-crushing office job. At some point, he was moved to a new office branch of his company in Japan. Around this time when his mind reached a breaking point.
He snapped, after having worked so hard for so long to live in a place he didn't even have any interest in. Even after the raise he received for moving to the new office, he was making peanuts next to his higher ups. It all wore on him a bit too much, and he just up and decided to throw away all of that hard work and stress. He abandoned his name and took upon the alias of Apollo, using his manipulative nature and intimidating Quirk to build a small black market business, buying and selling dangerous weapons to turn a profit.
Only Sugar, his closest business partner knows his real name, but not why he refuses to use it anymore.
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Combat, Stats & Earnings:
Combat: Apollo stays as far away from combat as possible, maybe shooting a few flames here and there to support his goons (or at least make it easier for them to distract his foes while he runs away.)
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| Cash: 5125
| Overall XP: 170
| Earned XP: 40
| Remaining XP: 0
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| Stats: |
|---|
| Speed: | Power: | Accuracy: | Stamina: | Control:
| 65 (D)
| 35 (D-)
| 35 (D-)
| 35 (D-)
| D
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Limit Pool: 25
Enhancements and Quirks.
Enhancement points: 5 Enhancement Points Remaining: 1 Enhancements: N/A Licenses: Management License -This character has decided to go down the path of Management route. They help our heroes, make wise business discussions, or even just own a simple shoe franchise. These characters are devoted to the Cash and will do anything for it, including selling their bought items for a better price to others! Get a 25% boost of Cash at the end of every SL. Quirk mastery's: N/A NPCs: Foddermen -This enhancement allots 10, statless, one-hit KO’d, mooks. Once per thread however, a single mook may be granted E+ stats all around. This lasts a total of posts equal to your control (D = 2, C = 3, B = 4, A = 5, S = 6), all mooks may also appear as if they have quirks, but may never actually use their quirks.
| Quirk |
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| Name | Tier | Description | Goddess of the Sun
| 2
| description Ability: -This quirk allows the user to create powerful black flames within their line of sight. These flames are nigh inextinguishable and can burn through just about anything. They burn hotter than normal flames and emit its own eerie illumination. These flames burn slower than regular fire, however, and therefore do not spread quickly. The user is able to shape these flames to their whim, allowing them to shape the flame at will whilst retaining their burning power. The user has a small resistance to these flames.
Limitations: -This quirk causes considerable damage to the user's eyes, causing them to loose sight more and more with each use of the quirk. The user of the quirk is also dreadfully apparent when doing so, as their pupils disappear, their irises turn blood red and their sclera turn midnight black. Their eyes also begin to cry tears of blood. Over use of this quirk causes a -1 letter drop in both Stamina and Accuracy, as well as temporary blindness in the eye/eyes that used the technique for the course of 3 turns.
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Techniques
Technique points: 40 Technique points spent: 25 Technique points remaining: 15
| Techniques |
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Ring of Fire (D) TP Cost: 5 Limit Cost: 10 (+5 per post) Type: Defensive Range: Short Stats: N/A
| Description: Creates a small circle of fire on the ground, mostly used to contain others or keep them out of an area.
| Set Fire to the World (D) TP Cost: 5 Limit Cost: 10 Type: Offensive/Defensive Range: Short Stats: N/A
| Description: Despite the intimidating name, it simply sets a non-living object on fire. The object must be still enough for Apollo to keep focus on it for a good while, though it does not need to be a flammable object. For example he can set a small rock on fire, however it will not burn as long as something flammable like a piece of wood.
| Condensed Flame (D) TP Cost: 5 Limit Cost: 10 Type: Offensive Range: Short Stats: N/A
| Description: Apollo creates a very small flame in the air, which will rapidly expand outward after a moment. It creates an explosion-like effect, but the flames dissipate immediately after expansion.
| Condensed Flame: Proximity Mine (D) TP Cost: 5 Limit Cost: 10 (+5 per post) Type: Defensive Range: Short Stats: N/A
| Description: Apollo creates a Condensed Flame, but this one lasts until he wills it to end, or if someone comes close enough to touch it. If it is triggered by the latter, it will explode like the latter, but if Apollo ends it himself, it will simply dissipate harmlessly. It will also dissipate if Apollo runs out of LP to sustain it.
| Condensed Flame: Time Bomb (D) TP Cost: 5 Limit Cost: 10 (+5 per post) Type: Defensive Range: Short Stats: N/A
| Description: Apollo creates a Condensed Flame, but this one does not trigger instantly, nor does it trigger through proximity. It lasts for an amount of time set during it's conception before detonating. Apollo can still dissipate it before it detonates, and it will also dissipate if Apollo runs out of LP to sustain it.
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Edit Log:
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