WISH Broadcasting Network!| Welcome to My Hero Academia RPG. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. If you are seeking help, come into our Discord! https://discord.gg/CrJPdtj |
- Pages:
- 1
- 2
| Essence Garment; O.T.L. | ||||
|---|---|---|---|---|
| Tweet Topic Started: Aug 13 2016, 11:14 PM (1,124 Views) | ||||
| Indigo | Aug 13 2016, 11:14 PM Post #1 | |||
![]()
Bad
|
Edited by Indigo, Aug 18 2016, 02:14 AM.
|
|||
![]() |
|
|||
| Ronziggy | Aug 14 2016, 07:16 AM Post #2 | |||
|
Trash
|
T2 body manipulation. make something funny with it. The garment has a picture of the quirk user on the clothing or something. |
|||
![]() |
|
|||
| Indigo | Aug 15 2016, 04:55 AM Post #3 | |||
![]()
Bad
|
Couldn't tell if you were serious, but edited something that should cover that | |||
![]() |
|
|||
| Ronziggy | Aug 17 2016, 02:06 AM Post #4 | |||
|
Trash
|
It cant block an attack of higher contol. | |||
![]() |
|
|||
| Indigo | Aug 17 2016, 02:12 AM Post #5 | |||
![]()
Bad
|
removed that aspect | |||
![]() |
|
|||
| Blasty McSplode | Aug 17 2016, 02:39 AM Post #6 | |||
![]()
The Delinquent
|
Quirk rewrite.
Edited by Blasty McSplode, Aug 17 2016, 02:54 AM.
|
|||
![]() |
|
|||
| Indigo | Aug 17 2016, 07:53 AM Post #7 | |||
![]()
Bad
|
In looking over this, partially Blasty’s suggestion, I feel like the aspect of blocking/negating attacks ended up becoming a more fundamental aspect of the Quirk than I originally intended. Instead, I feel it might be better to focus on developing buffing/utility aspects of the quirk, and limit the defensive properties to simply being those associated with the norm for a garment of that material rank. As a part of this, I’d like to give the quirk user some measure of access to controlling utility aspects of the quirk, even when others are using the garment. So either, I’d like to instead raise the buff amount or add additional utility features to the quirk in lieu of the attack blocking, though I defer to the mods’ superior expertise. Given this, I’ve revised based upon Blasty’s rewrite to remove the aspects pertaining to technique blocking. As a last note, I wasn’t entirely clear on Blasty’s intent by “+X additional buff to one stat”, as I wasn’t clear on whether it was meant to refer to only going into a total buff to a single stat, or if each no buff was that number of a lump sum to a different stat. The difference being, with one understanding at S Control it could be +1 stat Power, +2 stat Stamina, and +3 stat Speed, as supposed to being at S Control simply +5 stat Power. Additionally, due to the garment being created, I was uncertain as to in the latter case, if it would be possible to when creating the garment, decide to create different variants of the garment for different stats, depending on which technique is used to create the garment. For the final portion of this, is is -1 Power stat grade equal to -1 stat to Power, or -1 stat to letter grade? |
|||
![]() |
|
|||
| Blasty McSplode | Aug 17 2016, 08:23 AM Post #8 | |||
![]()
The Delinquent
|
I will go into this more tomorrow, but a few notes: - The way stats would be buffed in your first draft of the quirk would be way too much. Giving +5 to all stats (which is already a HUGE no) and then plus a buff technique that you can do? That's why I gave my suggestion of smaller buffs, with the blocking as an added bonus. - We can remove the blocking, but what kind of utility do you want? I don't want this to simply be "I give a piece of clothing and they get free stats in everything." That's not very interesting and also potentially really OP. - I was referring to the "+X in one stat" as in when you create the garment for someone to wear, you declare that you're specifically buffing Power, or Stamina, or whatever. This was just to give it more focus and allow you to make different clothes with different purposes. Maybe stamina clothing is big and bulky while speed clothing is sleek for agile movements. - It would be -1 Power stat grade, not a full letter grade. |
|||
![]() |
|
|||
| Indigo | Aug 17 2016, 08:46 AM Post #9 | |||
![]()
Bad
|
I get the reduction in stat buffs, and as you've explained it thus far, am ok with the other aspects of the changes to the stat buffs. The one remaining question regarding the garments giving the different stats is as to whether making say, light clothes for speed and bulky clothes for stamina using the example you gave would entail a different creation tech for each one or only one tech just to create a garment. Otherwise, as pertains to the utility offered, the idea I wanted to go for was to offer something that is more conscious on the part of the creator beyond just giving someone else the garment and then letting them benefit from the stats. I'm not entirely sure what the best thing to work into it would be, so I'm open to suggestions on that front, though perhaps something relating to a connection between the wearer and the garment's maker would be fitting. |
|||
![]() |
|
|||
| Blasty McSplode | Aug 18 2016, 01:43 AM Post #10 | |||
![]()
The Delinquent
|
Another idea based on your suggestion. Took away the upgrades with each Control Rank because it was honestly just getting more confusing/complicated than it was worth. Hope this is a step in the right direction though.
Edited by Blasty McSplode, Aug 18 2016, 02:10 AM.
|
|||
![]() |
|
|||
| Indigo | Aug 18 2016, 02:02 AM Post #11 | |||
![]()
Bad
|
This seems pretty solid. However, do you suppose it would be possible to implement the +2 to a stat instead of +2 to power alone, as I actually really liked that component of your previous suggestion. In fact, the ability to create -2 to a stat garments would also be useful, but not imperative. I'm not sure your thoughts on this, but I think the potential for more variety in the nature of buffs seems higher priority than some of the aspects of control of the garment that could need to be sacrificed to achieve that. |
|||
![]() |
|
|||
| Blasty McSplode | Aug 18 2016, 02:10 AM Post #12 | |||
![]()
The Delinquent
|
Made another edit. | |||
![]() |
|
|||
| Indigo | Aug 18 2016, 02:14 AM Post #13 | |||
![]()
Bad
|
Yep that seems pretty good, I'm down for that, edited to match. | |||
![]() |
|
|||
| Blasty McSplode | Aug 18 2016, 02:16 AM Post #14 | |||
![]()
The Delinquent
|
1/2 | |||
![]() |
|
|||
| DoubleDeku | Aug 18 2016, 03:44 AM Post #15 | |||
![]()
Resident nutcase
|
|
|||
![]() |
|
|||
| 1 user reading this topic (1 Guest and 0 Anonymous) | ||||
| Go to Next Page | |
| « Previous Topic · Approved Quirks · Next Topic » |
- Pages:
- 1
- 2










9:26 AM Jul 11




