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BigMamur
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Jul 8 2018, 03:17 AM
Post #1
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- Posts:
- 9
- Group:
- People
- Member
- #603
- Joined:
- Aug 22, 2017
- Country
- United States
- Best Meme
- Are we blind? Deploy the garrison!
- Discord Name
- BigMamur™ #3079
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| Name: Oskar Frisk Age: 15 Gender: Male Ethnicity: Swedish-Caucasian Affiliation: Hero Renown: 0 Fame: 0 Infamy: 0 Bounty: 0
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The Character
Height: 185.42 cm (6’ 1”) Weight: 88.45 kg (195 lbs) Hair: Dirty Blond Eyes: Blue-Green
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Image two
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General Appearance: Young, Tall, and Lean
| Clothing: Casual Wear: Khaki shorts and a tee shirt with varying accessories Hero Costume:Segmented plate armor on the chest with a fully retractable helmet, has several protruding cylinders to make the use of his quirk easier and to allow more abilities to be accessed in places where they would normally be unavailable.(Image Here )
| Personality: Prideful, inquisitive, and competitive. He strives to be the best he possibly can out of fear for that if he doesn’t he will fade away into nothingness and become forgotten. He is intelligent, preferring logical solutions over most others, however due to his prideful nature, he is not beyond acting out on his first instinct. He enjoys leading and being popular and as such tends to be friendly, however those who don’t necessarily reciprocate his feelings will receive such treatment in return and possible even worse as he will no longer see them as possible friends or allies but just as obstacles or rivals to him becoming the best. Again due to his immense pride in himself he can become extremely competitive. When in most competitions he almost becomes a completely different person, he does anything to reach the top, from attempting to ruin other competitors chances - friend and foe - to espionage to gain more information on his competition, however he holds a strong sense of honor and never cheats. When competing his narcissistic side begins to show as he taunts his opponents, brags, and plays around with already defeated competitors regularly.
| Quote(s): N/A
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History:
History: Oskar is a Swedish born immigrant. Oskar was born to two wealthy and powerful people, Isac (Father) and Mia (Vieken) Frisk (Mother), and as a fraternal twin to Juadorn Frisk. The two were raised in their manor by caretakers and occasionally their parents. The two developed an extremely close bond, relying on each other for support. Eventually Oskar became more separated from his brother, they were still very close just more distant than when they were young children, he began to seek out more friends to help fill in the void left by his disengaged parents. He also became a very hard worker and a fantastic student, being known for his intellect and his work ethic, in the hopes that his parents would take notice one day (if only he knew his parents watched over him like a hawk). When he was young his quirk began to manifest and it was clear that he was blessed with a very powerful quirk and his parents took note, wanting to bring their children to the top so that they may live the best lives they can, they immigrated from Sweden to Japan with the hopes of their children seizing a piece of Japan’s growing economy, amazing academics, and its beautiful sights and culture.
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Combat, Stats & Earnings:
Combat:(Your characters fighting style. ex. judo, karate, street, etc. Does he likes to keep it close and personal, or he is the tactical type who analyzes and acts accordingly, maybe a jack of all trades?)
| Cash: 500
| Overall XP: 130
| Earned XP: 0
| Remaining XP: 0
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| Stats: |
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| Speed: | Power: | Accuracy: | Stamina: | Control:
| 35 (D-)
| 25 (E-)
| 35 (D-)
| 35 (D-)
| D
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Limit Pool: 40
Enhancements and Quirks.
Enhancement points: 4 Enhancement Points Remaining: 4 Enhancements: N/A Licenses: N/A Quirk mastery's: N/A Roleplay Earned Enhancements and Licenses: N/A
| Quirk |
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| Name | Tier | Description | Electromagnetism Manipulation
| 1
| description Ability: - User can shape and manipulate electromagnetism. By manipulating magnetic fields, the user can effectively control anything that is affected by them.
Limitations: - The user cannot generate electricity in any form. Very high temperatures can interfere with magnetic fields, including removing an object's magnetism completely. If the user goes over their limit, their body's natural magnetic field will start to flux uncontrollably causing nausea and a -2 stat debuff to all stats lasting for three rounds.
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Techniques
(For more on techniques see here)
Technique points: (Starters have 40) Technique points spent: Technique points remaining: (If you don't want to use the TP for Techniques, you can leave it in here.)
| Techniques |
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Name (Rank) T.P Cost: How much TP. Limit Cost: How many points it costs. Type: offensive, defensive, support those kind of things Range: Touch, Short,Medium, Long. Stats: Does it change any stats, de-buff, buff.
| Description: Technique description
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| Gains and Losses |
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Thread link
| XP
| Extras
| Date
| | Roll for Four: EM Manipulation | None | Quirk: Electromagnetism Manipulation - Tier 1 - Area Manipulation | June 29, 2018
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Edit Log: | Date | Information | | Date of edition to the application | Why was the edit made?
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