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Kishi Subete; Ready; Approval Pending
Topic Started: Jun 26 2018, 01:36 AM (182 Views)
Molotev
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Name: Kishi Subete
Age: 29
Gender: Male
Ethnicity: Japan - Asian
Affiliation: Villain
Renown:
Fame:
Infamy:
Bounty:


The Character


Height: 5' 7"
Weight: 117 lbs.
Hair: Dark Blue, Messy
Eyes: Brown



General Appearance: A man of decent muscle, but extremely skinny to the point where you can see his bones.
Clothing: Grey shirt and black jeans. In the cold, puffy grey button jacket and black jeans. As a villain, a black skin tight suit.
Personality: Mildly insane. Wishes to be feared and respected. Generally quiet and speaks only when spoken to. Fierce.
Quote(s): None


History:

History: Kishi was concieved from hero parents, who he never knew. Both of them died accidentally as his mom was givng birth, from the destruction of the hospital building they were in. He was never told this. Growing up in an orphanage, he had no knowledge of what his quirk was, and so he assumed he had none. In a school filled with hero wannabes, he started getting bullied for having no quirk. One day, the local bully, his quirk being that he could make it so that anything he threw would never drop off, started throwing rocks at Kishi like bullets. In fear, Kishi hoped and prayed for protection, and the woodchips formed to make a solid suit of wood. He used the opportunity to scare off the bully. From then on, he still pretended to have no quirk. Now, having passed high school, he plans to earn respect in it's most efficient method: fear.



Combat, Stats & Earnings:

Combat: Likes to play defensively, getting his opponents at a close distance. Favors boxer style when not equipped with a weapon.


Cash: 500
Overall XP: 130
Earned XP: 0
Remaining XP: 0


Stats:
Speed:Power:Accuracy:Stamina:Control:
25 (E+)
35 (-D)
35 (-D)
35 (-D)
-D


Limit Pool: 25

Enhancements and Quirks.

Enhancement points: 4
Enhancement Points Remaining: 1
Enhancements:
Licenses: Foddermen: This enhancement allots 10, statless, one-hit KO’d, mooks. Once per thread however, a single mook may be granted E+ stats all around. This lasts a total of posts equal to your control (D = 2, C = 3, B = 4, A = 5, S = 6), all mooks may also appear as if they have quirks, but may never actually use their quirks. Men of Value: This enhancement allots 10 + fame amount of mooks now. Once per thread however, a single mook may be granted E+ stats all around, and another lone mook may be granted D stats all around. This lasts a total of posts equal to your control (D = 2, C = 3, B = 4, A = 5, S = 6), all mooks may also appear as if they have quirks, but may never actually use their quirks.
Requires: Foddermen
Quirk Masteries:
Roleplay Earned Enhancements and Licenses:



Quirk
NameTierDescription
Natural Defense2Ability: The user is able to take small pieces of materials and turn them into a putty like substance. When applied to the body, it spreads out and hardens, if released, the object returns to its original form, creating armor out of things like rubble. For example, they would not be able to create armor out of a whole glass pane. They would need to shatter the glass pane then make it into armor. There are 3 main pieces of armor, the chest, leggings, and helmet. Each piece of armor is completely seperate, although the same piece of armor needs to stay relatively consistent with it's materials. For example, you could not make armor out of wood and glass, however you could make armor out of tempered glass and regular glass. As long as the chemical composition stays similar to each other, you will be able to make armor out of it. Now knowing this, you can have wood leggings, a concrete chest, and a glass helmet. Of course, they still have overall weight constraints on the user, and will carry the same characteristics. When released, the armor will burst into pieces and fly in all directions at lower levels, potentially hurting the user if not done carefully. Control rank corresponds to Armor Rank.

Limitations: Overuse of armor making can lead to extreme exhaustion, depending on how thick the armor is made. This can lead to -4 stamina for 2 posts. The armor also still retains the same characteristics as the material it's made out of (ex. wood still burns easily)


Techniques

Technique points: 40
Technique points spent: 5
Technique points remaining: 35

Techniques


Defensive Stance (D)
T.P Cost: 5
Limit Cost: 10
Type: Defensive
Range: Self
Stats: +2 Stamina

Description: Kishi takes a defensive stance that hides and shields his weak points, maximizing defense.





Gains and Losses
Thread link
XP
Extras
Date
http://myheroacademiarp.com/topic/10535078/1/#new0NoneJuly 1st, 2018


Edited by Molotev, Jul 6 2018, 02:33 AM.
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Molotev
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Molotev
Character's Name: Kishi Subete

Items
Name of item
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]
Name of item
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]


Items
Name of weapon
Description:(describe the weapon)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the weapon)[/IMG]
Name of weapon
Description:(describe the weapon)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]


Items
Name of suit
Description:(describe the suit)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the suit)[/IMG]
Name of suit
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]
Edited by Molotev, Jun 26 2018, 07:40 PM.
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StrongBadEmail
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This character is not at all ready for approval:
  • Your character has no quirk (every human on our site, even NPCs, have quirks. Being quirkless isn't a thing.)
  • Characters can't have techniques higher than their Control rank (or physical techniques higher than their Power stat).
  • TP needs to be properly notated to reflect how many techniques one has.
  • Your EP isn't written down either.
  • Character's need an item bank.


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Molotev
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Sorry, I've just gotten into this site, so I'm relatively unexperienced with this system. Thanks for telling me of my mistakes though, I'll try and fix them! I was planning to add the quirk after it was approved, but I'll add it now.
Edited by Molotev, Jun 26 2018, 07:43 PM.
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Molotev
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How is this?
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Molotev
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Bumping
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Prophet Misfit
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If you have a quirk, the roll needs to needs to be linked in your gains and losses.

You also need to add in the quirks abilities and limitations.
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StrongBadEmail
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just clean up your enhancements section so that the EP costs are listed next to the name and that they aren't clumped together in paragraph form
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Reggie
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God of Destruction
Can't wait to kill you IC.

1/2
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