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Caleb Johnson; Ready for Approval!
Topic Started: Apr 16 2018, 10:11 PM (431 Views)
MonkeyManakaDycho
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Name: Caleb Johnson
Age: 15
Gender: Male
Ethnicity: African American (United States)
Affiliation: Hero
Renown: 3
Fame: 2
Infamy: 1
Bounty:


The Character


Height: 5'11
Weight:156
Hair: Short brown dreadlocks that barely comb over his head.
Eyes: Brown

Image two



General Appearance: Despite being lanky Caleb has muscles underneath his skinny physique. He is on the light side of being an African American teenager. Having scars on his knuckles from the bad reaction he had to his father's death. After the events of Washington he now has small scars on his back from protecting a fellow Hero from glass falling on them.
Clothing: Wearing glasses for poor long vision, but can wear contacts if needed just prefer the glasses when not in costume...if he ever gets a costume. Wearing a white t-shirt and black jeans to go with his combo. (exclude the gun holsters and gauntlets in the first picture)
Personality: Has a big heart but tries his best to not show it to people. Since he was young his life has shown him that those who reveal themselves have always had their feelings squashed. So instead of being open about how he felt he decided to keep it under wraps.

Using his quirk, Caleb tends to like cutting designs in rocks with his fingers. Sometimes in the apartment complex, he will help some of the neighbors get into their buildings by "unlocking" their doors. Of course, he can't be open about these things due to the nature of the laws but his father taught him it was right to help those in need.

After his father's death, Caleb picked up a nasty habit of smoking and didn't stop. His mother had also badly dealt with the death choose to allow her son to partake in this bad habit as it was the only way for him to have a safe outlet for his aggression.
Quote(s): Come on already, playing games ain't my style anyways...


History:

History: Born in New York Caleb Johnson was born to his parents Diana and Dwayne Johnson. He was born into a loving family who raised him right. His father had an extremely unique Quirk that helped the family pay expenses. It was the ability to create diamonds from his hands. This allowed them to own a business that thrived and make money for a comfortable life.

As Caleb grew up he found that he had a Quirk similar if not more useful then his father in its own right. He had Diamond Hardening and it inspired him to want to become a hero when he grew up. With this Caleb's father encouraged his dream. Whenever there was an incident they would watch from the sidelines and see the heroes save the day and cheer them on only increasing the young boy's desires.

That was until the day of Calebs twelfth birthday, that day was the day the store was robbed and the heroes were too late. The store had been robbed for everything it was worth and his father didn't escape with his life. It was a misunderstanding of how his Quirk worked and as such, it cost him his life.

Caleb didn't attend his funeral, instead, he had stayed home and punched the floor with his diamond knucks till his Quirk gave up. Then he continued passed his Quirks limits and kept punching until the pain was too much and he passed out. He awoke in the hospital and found that he had damaged his knuckles so bad he had scared them. He felt it was right and it was a good way to remember his father.

With that, he had decided to further train himself and better achieve his goal as a hero so that he could make sure no one would suffer the fate he and his mother had too.



Combat, Stats & Earnings:

Combat: Caleb is a street-smart kid, he goes in hard and doesn't let up. He tends to learn as he keeps fighting. His body and mind pick up as the fight drags on.


Cash: $13,000
Overall XP: 270
Earned XP: 140
Remaining XP: 0


Stats:
Speed:Power:Accuracy:Stamina:Control:
35(D-)
90(D+)
35(D-)
110(C-)
D


Limit Pool: 30


Enhancements and Quirks.

Enhancement points: 6 EP
Enhancement Points Remaining: 2 EP
Enhancements:
Double Whammy
TierDescription
4 Ep

Ability: The power has been with you all along, lying dormant within. This character has awakened the power of a second Quirk and has become a legend among heroes.


Licenses:
Quirk mastery's:

Quirk
NameTierDescription

Diamond Hardening

Tier 3
Description

SomniphobiaTier 4
Description








Techniques

Technique points: 40
Technique points spent: 30
Technique points remaining: 10

Techniques


Name Talk to the ground! (D)
T.P Cost: 5
Limit Cost: 5
Type: offensive
Range: Touch
Stats: none

Description: By taking a sharp step into the opponent's space Caleb then grabs them by their face/neck and uses his upper body weight to force them onto the ground with a hard push hitting their head and knocking the wind out of them.


Techniques


Name Heads up! (D)
T.P Cost: 5
Limit Cost: 10
Type: Offensive
Range: Touch
Stats: none

Description: By hardening his forehead with diamonds Caleb then performs a head-splitting attack in an attempt to bash his opponents head with his own.


Techniques


Name Watch This! (D)
T.P Cost: 5
Limit Cost: 10
Type: Support
Range: 5 Meters
Stats: -2 Accuracy

Description: By hardening Calebs palm with diamonds he reflects light whether it's organic or synthetic at his opponent to blind them somewhat.


Techniques


Name Diamond Duster (D)
T.P Cost: 5
Limit Cost: 10
Type: Offensive
Range: Melee(Material Breaker)
Stats: N/A

Description: By hardening Calebs knuckles, he then takes a fighting stance and charges at his target. He would then smash his fist into the material/something he wishes to smash in hopes he breaks it.


Techniques


Name Rough Stance (D)
T.P Cost: 5
Limit Cost: 10/5upkeep
Type: Offensive/Stance
Range: Self
Stats: +2 Strength Buff

Description: By keeping his arms close and tucked in Caleb keeps a rather rough stance. With this, his punches pack more strength and can move like a street boxer.


Techniques


Name Beat Step (D)
T.P Cost: 5
Limit Cost: 10/5upkeep
Type: Offensive/Stance
Range: Self
Stats: +2 Speed Buff

Description: By hopping from one foot to the other Caleb is able to keep a rhythm in his head. This rhythm is used to help him speed up his moves in combat and fight his opponents in any situation.


Gains and Losses
Thread link
XP
Extras
Date
Plus Ultra my Quirk RollN/AN/A4/15/2018
Two Friends Messing Around15$8004/27/2018
New Yorker In Tokyo16$1,6007/4/2018
Pumping Iron and Burning Diamond25$2,1007/4/2018
Alert! Fruitful Encounters60$5,0007/4/2018
Dw Rf4N/AN/A7/4/2018
Happy Calebs 15th!24$2,2008/11/2018
Caleb, EP Plz Refund!N/AN/A8/16/2018




Edit Log:
Edited by MonkeyManakaDycho, Yesterday, 8:18 PM.
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MonkeyManakaDycho
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Characters name: Caleb Johnson

Items
Name of item
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]
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price:(how much did it cost you)
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Items
Name of weapon
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price:(how much did it cost you)
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price:(how much did it cost you)
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Items
Name of suit
Description:(describe the suit)
price:(how much did it cost you)
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Name of suit
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price:(how much did it cost you)
Tier of material:(whats the tier of the material)
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Infinity Gohan
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Taller than You
Both Heads Up! and Shining Knuckles come off way more as accuracy debuffs than plain attacks, the latter especially. Unless made into accuracy debuffs, the extra effects you put in about distraction and seeing double can RP'd as very, very minor without any real effect.
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MonkeyManakaDycho
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I can understand, I changed some stuff around to match the sites stuff to better fit the rules hopefully.
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StrongBadEmail
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If "Talk to the Ground" is just a plain physical tech without the use of your quirk, it should have a Limit Cost of 5, not 10. Otherwise everything else looks good.

1/2
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MonkeyManakaDycho
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Fixed, thank you very much =D
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Ronziggy
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Trash
I like your FC!

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