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Beck and Call [Costum Quirk]
Topic Started: Mar 7 2018, 06:08 PM (191 Views)
Reideen


Beck and Call

Ability: - The user of this ability is able to summon a variety of items into his possesion. To do that, they must have been in physical contact with that item at some time before to have "registered" it. For example. The user forgot their textbook at home, but because they frequently do that, they "registered" it and can summon it into their hand shortly before class starts.
They can unregister items at will.

Limitations: -
The character can only register and summon non-living items. They cannot summon plants or people. Additionally - the amount of items they can register is limited by their control rank.

Beck and Call
Control E-Rank2 Items, 10 feet/3 meters
Control D-Rank4 Items, 30 feet/ 9 meters
Control C-Rank7 Items, 150 feet/ 45 meters
Control B-Rank10 Items, 500 feet/ 150 meters
Control A-Rank15 Items, 1km
Control S-Rank30 Items, 10kms

I knew that would come in handy.
Edited by Reideen, Mar 7 2018, 06:52 PM.
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Casshern
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Chad
I'm skeptical of this because teleportation is really not quirky, and kind of magical.
Do you have a biological reason on why you are able to do this with non-living objects?
Edited by Casshern, Mar 7 2018, 06:12 PM.
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Casshern
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Chad
If this was going to happen, there would need to be a mark left on the object (ex. handprint), that can be wiped off, and it can only work with the mark. Can't just teleport stuff without a indicator. Also keep in mind the range of your abilities will be in accord with your control rank. So, teleporting books from home might not be feasible at D-Rank.
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Reideen

Well it is said that quirks can bend even time and space...
I could say that I can kind of "rewind" the time of things in my registry being able to rewind back to a time when I had them... but I think that just leaves a lot more open to interpretation and power play should I ever relinquish that quirk.
I think its about as biological as being able to control the weather
I wouldn't mind a mark though

Range can be added
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Casshern
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Chad
Time stuff is a banned concept. Hard "no" there.

Quirks that control weather stem from a biological action/organ on he user's part to do these things. The reasoning doesn't have to be super real science, just has to be present.

You would need to think of a way for you to obtain the object again without it just instant teleporting to you. Maybe it flies to you like a magnet? There a few things you could do to mimic the effect.
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Reideen

Well then ....

The body produces an enzyme that I can recall at wish. When done so the enzyme weakens the atomic bond of any compound it is in contact with - thus making the item in question "disappear" - when returning, the enzyme pulls the atoms in question with it and when it enters the body, the atomic bond strenghtens again, so the item is being put back together.

The greatest illusion of science... Solidity
Edited by Reideen, Mar 7 2018, 07:01 PM.
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Casshern
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Chad
Molecular deconstruction is not something you can do either, as this is a another quirk already in itself that already exist.


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Reideen

I don‘t deconstruct ... it just reduces atomic bonds ... it cannot completely destroy something, only temporarily make it disappear while it is returning to me.

I think it would be sad if this fails because of semantics, after I even agreed to add additional limitations.
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Casshern
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Chad
If we are getting into the realm of storing items for later use, we have a quirk called Human Locker (Tier 3 Body Manipulation) that may be appealing to you.

The main problem is teleportation, and the issue with your suggestion is that someone can create techs to make anything disappear without any sort of limit, and I'm going to say making a quirk that allows you make things disappear and reappear by tampering with it's atoms directly is too similar to a preexisting quirk.

You could have the items fly to you at a force equal to your control rank, but that is just an idea off the top of my head.

In the current state I will have to deny this quirk.
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