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| Quirk Needing approval; Stem Cell quirk | ||||||||||||||||||||||
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| Tweet Topic Started: Dec 30 2017, 10:15 AM (526 Views) | ||||||||||||||||||||||
| DwagonKitsune | Dec 30 2017, 10:15 AM Post #1 | |||||||||||||||||||||
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Edited by DwagonKitsune, Feb 4 2018, 01:09 PM.
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| StrongBadEmail | Jan 14 2018, 03:48 PM Post #2 | |||||||||||||||||||||
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How do the number of cells available matter? Does placing a single stem cell on someone begin a healing process that fixes whatever injury is being targeted over time? How long do these cells require in order to become dedicated to whatever the user wants? | |||||||||||||||||||||
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| DwagonKitsune | Jan 15 2018, 12:01 AM Post #3 | |||||||||||||||||||||
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I was just trying to put a limit on the amount of cells someone has at their disposal so, for example, they can't just go running around using their quirk willy nilly. Although now that I think about it the LP available would do that... Yes, a single cell would start producing cells to fix the injury and continue until it degenerates. The larger the injury, naturally the longer it takes to heal. Do you want me to put that down in the quirk? I'm not too sure what you're meaning by the last question....If it's within the users body, they start working instantly. If it's directed somewhere else, they'd start going to work as soon as they've reached the area, so in one post? I'm sorry, it seems like I've made a mess of this quirk. But I do love the idea and it's certainly rooted in science. If I can get help directing this to getting approved, that'd be awesome~ However if you think that the concept won't fit within the site, that's fine too I suppose. |
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| StrongBadEmail | Jan 16 2018, 08:01 PM Post #4 | |||||||||||||||||||||
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So how does the injury heal with the application of stem cells (for our system)? If someone gets their arm cut off, could these cells be applied and lead to the regrowth of a new one? Or are these cells more for closing wounds that are far less severe? |
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| DwagonKitsune | Jan 17 2018, 04:10 AM Post #5 | |||||||||||||||||||||
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May main intention for this quirk is that at higher ranks (B+ although I could change it to A+) the person can use their cells to copy another's DNA to make "custom organs" for them. Even quirky organs would be possible. The more that you're getting me to think about it though the more I'm wondering if I should have it follow similar rules to making a gadget. I've edited in a table stating what one can do per rank in regards to wounds. I've also added limitations (under that category) on the making of limbs and organs. |
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| StrongBadEmail | Jan 18 2018, 10:42 PM Post #6 | |||||||||||||||||||||
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Okay, but how does the stem cell to body part ratio pan out? If recreating an can occur at B rank, does that mean that according to the chart it would take 5 posts of an upkept technique for a fully functional organ be grown? The lower end of the scale such as healing seems fine like most of our other healing quirks, but I'm having trouble seeing how this quirk can be far enough away from regeneration to still be allowed. | |||||||||||||||||||||
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| DwagonKitsune | Jan 23 2018, 01:19 AM Post #7 | |||||||||||||||||||||
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Yeah, the gadgeteering time would make this quirk bullshit now that I think about it... I never really wanted the building organs part to be able to be used in combat, so how about this for timing: Skin: 1 post Muscle: 2 posts Cartilage: 3 posts Bone: 4 posts Organs: 8 posts. ((this is including everything from eyes and tongues to the liver and heart)) And it's cumulative. For example if someone wanted to make an arm, they'd have to make the bone first (4 posts), then the muscle (+2), then the skin (+1) before attaching it onto the person. Because making something is more complex than just mending something, the user has to fully focus on the task. If disrupted, the cells stop and 1 post must be spent applying new cells and coaching them to grow like the previous ones before building is continued. I could also add that the item being made must be at least partially cradled in the users hands, without being attached to anyone or anything. This would require surgical skill (ie super surgeon) to attach the made item to where it needs to go. |
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| StrongBadEmail | Feb 4 2018, 12:43 PM Post #8 | |||||||||||||||||||||
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How about adjusting the creation table for scaling to be more like so:
For the control rank chart, move mending the nervous system to B rank and remove the part about copying DNA. Healing damaged organs can stay at B rank and creation from scratch can be A rank. |
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| DwagonKitsune | Feb 4 2018, 01:11 PM Post #9 | |||||||||||||||||||||
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Edited as per instructions. Thank you for all the help Strongbad! | |||||||||||||||||||||
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| BigGuava | Feb 27 2018, 05:48 AM Post #10 | |||||||||||||||||||||
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Honk.
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![]() Unfortunately, this is still too close to super regeneration despite the numerous reworks. The entire concept is sus, and I'm not sure to think of a way for it to remain similar but not super regen. |
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