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Ibis Leone
Topic Started: Nov 16 2017, 04:23 AM (462 Views)
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Name: Ibis "Brain" Leone
Age: 29
Gender: Male
Ethnicity: South Africa - Mixed
Affiliation: Other
Renown:0
Fame:0
Infamy:0
Bounty: 0


The Character


Height:5'9"
Weight:160
Hair: Red (Dyed) - Black
Eyes: Brown

Image two



General Appearance: A well built and muscular mercenary from South Africa. His skin is dark and dons a Mohawk dyed red, usually sporting a beard with varying degrees of being shaved. He has small brown eyes and a calm expression. His body bears numerous scars and bullet wounds.
Clothing: Biege polo shirt and brown cargo pants. In combat, he favors drab green uniform, with a tactical harness, and a black balaclava
Personality: As an experienced soldier and mercenary, he retains a very stout and reserved personality, able to keep calm in tough situations. As well as being a disciplined soldier he is also a devote martial artists and enjoys spending his time improving himself and teaching others. This personality enables him to be and excellent mentor and a stalwart tactician.

Ibis isn't without his fault however, his history has given him PTSD, which he has trouble dealing with even on medication and therapy. He constantly longs for his home of South Africa, and hold guilt for abandoning his country and his comrades. He has a strong distrust of politicians regarding most of them as corrupt and greedy. Although he recognizes the evils of society in forms the of villains, he chooses inaction as he believe anything he does as insignificant, and he couldn't trust himself to not kill. Ibis sees heroes as naive as doesn't hold hesitation on using lethal force against villains.


Quote(s):


History:

History: Born in South Africa, Ibis lived a relatively luxurious life, his parent being wealthy oil baron. As the local rich kid, his wealth could afford him the best education and entertainment money could buy. This change however as lost his parents at the age of 14, as they where caught in a crossfire of a peaceful protest turned riot. With no where to go and still a child, his parent wealth was possessed and he was thrown out onto the streets to fend for himself. He lived two years, surviving in the slums of Johannesburg, using his quirk to organize raids with other children to steal food from local vendors.

At 16 his little gang was apprehended by local authorities. The police chief recognizing the young boy as the son of the wealthy could that helped lobby him into office, bailed him out, as a show of gratitude to his parents action. Even offering him a place to stay before the boy went off to join the military at the age of 18, at the suggestion of the police chief. He did average in basic training, however his quirk proved valuable in relaying information to his peers, and proved to be an intelligent tactician.

He spent two years as a grunt before being promoted to a squad leader at 20. His first leadership mission was a raid on a insurgent hideout in a small fishing village, unbeknownst to him, this was a trap and an ambush wiped his entire squad in seconds. He barely escape alive, but with no way out as the insurgence had him surround. His only escape was to sneak his way out, for 2 week he evaded the enemy forces before he was able to secure communication and evac.

The ordeal and lost of his men left deep scars in him, he regarded it as his biggest failure of his life. However in the eyes of some he was regarded as a hero for standing his own and escaping capture. This caught the attention of the South African Special Forces, he was invited to try out and succeed in being one of the 8% to be recruited. This is where he would spend the nest 8 years of his life as a special forces operator. He grew combat experience and tactical know how, among his comrades he was known for his close quarter combat effectiveness, proficient in many forms of wrestling and grapple martial arts.

However as the situation in Africa deteriorated, so did the chain of command, he saw the special forces turned into a death squad for the new administrations. Many of his comrade dying in high risk operations. Disgusted by the orders of his superiors and disregard for the life of his comrades, he left he military. For a bit he spent time doing mercenary work, but felt just as uneasy working for a PMC. In the end he decided to move to America and teach martial arts, forgetting his country and his past.


Combat, Stats & Earnings:

Combat: As a former special forces, Ibis is skilled in tactical combat and field survival. His training gives him competent aim with firearms. He spent most of his career on infiltration missions and urban settings as a result he prefers using stealth to attack in close quarters, his martial arts mentoring has givien him excellent skill in grappling and ground fighting.

Cash: 500
Overall XP: 130
Earned XP: 0
Remaining XP: 0


Stats:
Speed:Power:Accuracy:Stamina:Control:
15(E)
45(D-)
35(D-)
35(D-)
D


Limit Pool:25

Enhancements and Quirks.



Enhancement points: 4
Enhancement Points Remaining: 4
Enhancements:


Licenses:
Quirk mastery's:

Quirk
NameTierDescription

Telepath

Tier 4
description






Techniques


Technique points: 40
Technique points spent: 20
Technique points remaining: 20

Telepathic Techniques


Communicate (D)
T.P Cost: 5
Limit Cost: 10
Type: Support
Range: Short
Stats: --

Description: Send a basic telepathic message.

Auditory Hallucination (D)
T.P Cost: 5
Limit Cost: 10
Type: Debuff
Range: Short
Stats: --

Description: Sends a message that mimics footsteps, or a metal and such being dropped around the target distracting them.


CQC Techniques


Takedown (D)
T.P Cost: 5
Limit Cost: 5
Type: Offensive
Range: Melee
Stats: --

Description: Using Grappling techniques to push the enemy off their center of balance and throw them onto the ground. At D the enemy must be relatively the same size and weight as the user. Will only work on enemies' with lower Strength rating than the user.

Disarm (D)
T.P Cost: 5
Limit Cost: 5
Type: Debuff
Range: Melee
Stats: --

Description: Disarms a weapon from the enemies' hands and tosses it away, weapon must be easily detachable. Will only work on enemies' with lower Strength rating than the user.


Gains and Losses
Thread link
XP
Extras
Date
(Link to thread)(Total exp gain)(Items/Cash/Fame)(Date acquired)




Edit Log:
Edited by Aaaaaaaaaa, Nov 19 2017, 06:00 AM.
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Aaaaaaaaaa
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Aaaaaaaaaa
Characters name: Ibis "Brain" Leone

Items
Name of item
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]
Name of item
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]


Items
Name of weapon
Description:(describe the weapon)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the weapon)[/IMG]
Name of weapon
Description:(describe the weapon)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]


Items
Name of suit
Description:(describe the suit)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the suit)[/IMG]
Name of suit
Description:(describe the item)
price:(how much did it cost you)
Tier of material:(whats the tier of the material)
[IMG]insert an image of the item)[/IMG]
Edited by Aaaaaaaaaa, Nov 16 2017, 10:46 PM.
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Ronziggy
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Physical techs are changed by 5 LP not 5 TP.
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Aaaaaaaaaa
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Edited
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StrongBadEmail
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You have 135 exp points put into your stats when your character should only have 130 total, also the Remaining exp and Spent exp should be properly noted
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Aaaaaaaaaa
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Alright fixed EU math
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Ronziggy
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1/2
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StrongBadEmail
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