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- Posts:
- 32
- Group:
- People
- Member
- #820
- Joined:
- Oct 30, 2017
- Country
- United States
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| Name: Zeke Hunter Age: 18 Gender: Male Ethnicity: American - white Affiliation: Other Renown: 7 Fame: 2 Infamy: 5 Bounty: 0
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The Character
Height:6'6'' Weight: 240 Hair:Black Eyes: Dark Brown
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Image two
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General Appearance: Zeke is relatively tall and well built. He has a presence as he enters into social situations, though he attempts not to draw attention to himself to the best of his ability. He has dark black hair and dark brown eyes. His skin is rough from hard labor and can tan easily. He also currently has a small beard grown out as well.
| Clothing: Zeke is most comfortable in a simple black tank top or t-shirt and a pair of jeans, and doesn't really enjoy the flashiness of most other outfits. He also has suit which he also has for special occasions that he totes around with him, which he takes particular care of and tries to keep it clean as much as possible.
| Personality: Zeke is the silent type who prefers actions to words. He doesn't see much point in talking something out, instead trusting his fists, but at the same time, he doesn't actively seek out conflict either. To be honest, he doesn't really have an aim in life - he simply left his family and what seemed like a "boring" life on his eighteenth birthday in search of something different...though what that is even he doesn't know. Zeke is always up for a good smoke, some booze, and just enjoying himself in general, though through it all there's a gnawing feeling at the edge of his mind that something bigger is missing. But for now, he is content to live in the moment, relishing his newfound freedom.
| Quote(s): "Hey man, got a smoke?" "I dunno, feels like somethings missing...doesn't matter." "Why don't we take this outside?"
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History:
History: Zeke was born on a small farm in the Midwestern United States as the youngest of four sons. Like his elder brothers, he was expected to contribute for the good of the farm, doing hard labor from a young age. When his quirk manifested in childhood, his parents had been overjoyed to get some free labor for the farm...and he was dismayed when he saw his workload had been increased. And so it went on for years, where he used his quirk for menial labor and small tasks helping around the farm. All the while, he was getting sick of this life of labor and strict discipline. And as he saw his brothers become adults, he saw how they remained working the farm, helping his father out as he got older. As he started to grow older, he became afraid that his life too would forever be constrained in these few acres like his brothers before it...so on his eighteenth birthday, he went straight to his father and told him he was leaving for the city. Though dismayed, his parents reluctantly gave him some money and said a tearful farewell.
It was only once he arrived at a city, cash in hand, that Zeke realized he was totally free. So passed a few weeks of lazy, unrestricted spending. Soon, however, his wallet would start running dry, though for a while he was able to manage, one day, he ran out of cash. On that day on began his days of bumming around, hitchhiking between towns and cities, and getting his hands on the smokes and booze that he could, surviving without any goals or plans for the future.
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Combat, Stats & Earnings:
Combat: Zeke's bumming around in the streets and years of hard work on the farm lead to a strong physique which he uses, in conjunction with his quirk, to go on a full frontal attack of his enemies. He knows that if it comes to a fight he has to be take to take his enemy down, and usually lets his fists do the talking.
| Cash: 6100
| Overall XP: 202 xp
| Earned XP: 72 xp
| Remaining XP: 0
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| Stats: |
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| Speed: | Power: | Accuracy: | Stamina: | Control:
| 35 (D-)
| 77 (D)
| 35 (D-)
| 55 (D)
| (D)
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Limit Pool: 25
Enhancements and Quirks.
Enhancement points: 4
Enhancement Points Remaining: 1
Enhancements: Mighty Might (1 EP): With this advancement a character is able to reach as high as "B+" Power.
Licenses: None
Quirk mastery's: Master of Control: Elite (2 EP): Thanks to endless training, you have become a Master of your own Quirk. Your attacks can now beat out those that match it instead of canceling out. (Unless the user has this enhancement as well.) You are now capable of breaking material one rank higher. (D Rank Elite can break D Rank Materials.)
| Quirk |
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| Name | Tier | Description | Splitting Image
| Tier 3
| description Ability: The user of this Quirk has the ability to shape and create clones of themselves out of solids they are touching, by shaping them into either full copies of the person or partial copies. As the user's control rank increases, they may also alter the size of these clones (though they must remain proportional to the user)
These clones are functionally independent and are mostly identical to the user, even in partial form, in spite of their material. Their physical capabilities are also similar to the user, however they maintain the physical properties of the material they are made from, which in turn affects their physical abilities. For example, a concrete clone would be stronger and more durable, but also slower and heavier.
Limitations: There must be enough of the material to create the clone. Whilst the user must not utilize all of the material, they need to use an equivalent volume of the material to the amount needed to form the clone(s) of that technique.
The clone(s) strength depends heavily upon the technique used to summon them. All of them are one rank lower in stats than the technique that is used to create them. (e.g. A D-Rank technique is used to make the allotted five clones. All clones are E-Rank in stats across the board, and retain their inherent material strengths and weaknesses.)
Although the clones do share the goals and objectives of the Quirk's user, they also have rational fears based on their composition. For example, a wooden clone would be afraid of fire, or a concrete clone would be afraid of drowning.
There is a limit to the number of clones a person can have active. Starting at D-Rank, the user can have 5 clones active at once, going up by another 5 every time their control rank increases. Partial clones and clones with a different size count as using more/less clones, depending on their nature (number of clones should be stated in technique description). A technique can not produce more clones than the maximum at the equivalent control rank.
Clones must be made of solid materials, i.e. concrete, wood, sand, metal, etc. They can not be made out of any other state of matter. The user must be touching said solid, although the Quirk also works through clothing. Clones can only be of the Quirk's user. When faced with their inherent weakness, the clone will dispel all but immediately. But fighting against their inherent strength/ resistance, they can withstand one attack more of that element.
When the user goes over the limit, they suffer a -3 stat grade debuff in Stamina for 2 posts.
Quirk roll linked here
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Techniques
Technique points: 40 Technique points spent: 20 Technique points remaining: 20
| Techniques |
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Name Clone Smash! (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Melee Stats: N/A
| Description: Zeke touches a solid material ( which can be through clothing) to create 5 E rank clones of himself which have similar physical stats with slight alterations based on material (concrete, wood, sand, metal, etc) which surround one individual in melee range, They can chase and attack in a flurry of attacks (should clones be attacked with natural weaknesses, they dispel immediately, but when attacked with a weapon of the same composition, they can withstand one more attack from the element).
| Name Street Brawler (D) T.P Cost: 5 Limit Cost: 5 Type: Physical Attack Range: Melee Stats: N/A
| Description: Zeke uses fighting techniques he learned on the streets to do a quick attack combo of punches and kicks to daze (or hopefully knock out) the opponent when the going gets rough, allowing him time to think of his next move or try to run.
| Name Break it Down! (D) T.P Cost: 5 Limit Cost: 10 Type: Material Breaker Range: Melee or Short (5 meters) Stats: N/A
| Description: Zeke touches a solid material ( which can be through clothing) to create 5 E rank clones of himself which have similar physical stats with slight alterations based on material (concrete, wood, sand, metal, etc) which try to break down a nearby material (taking advantages or disadvantages based on the composition of the clones vs. the composition of the material).
| Name Clone Ramage! (D) T.P Cost: 5 Limit Cost: 10 Type: Area of Effect Range: Melee to Short (2 meters) Stats: N/A
| Description: Zeke touches a solid material ( which can be through clothing) to create 5 E rank clones of himself which have similar physical stats with slight alterations based on material (concrete, wood, sand, metal, etc) which are deployed either directly around Zeke or in a range of two meters to attack so as to distract and serve as a guard to Zeke (taking advantages or disadvantages based on the composition of the clones vs. the composition of the material used against them).
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Edit Log: | Date | Information | | Date of edition to the application | Why was the edit made?
| | 10/31/2017 | Changed Clone Smash from Short Range to Melee
| | 11/12/2017 | Removed "Ready for Review" from Title Description
| | 12/11/2017 | 1600 cash and 20 xp added
| | 12/13/2017 | 1 EP added (forgot to update)
| | 1/21/2018 | 1700 cash, 23 xp, +1 fame, +3 infamy (4 renown) added
| | 2/15/2018 | Supa Soda Added, 29 EXP, 2300 cash, +1 fame +2 infamy (3 renown) added.
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Edited by Ashur, Feb 16 2018, 01:39 AM.
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