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Gargoyle Physiology; Custom Quirk
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Topic Started: Aug 5 2017, 10:52 AM (535 Views)
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JustInTime
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Aug 5 2017, 10:52 AM
Post #1
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Gargoyle Physiology | Ability: - Ability: The user can transform into a gargoyle. While in the Gargoyle state, the user can grow in size to an upwards of 8 feet (Determined by upon character creation). The gargoyle’s skin is an organic stone-like material. Gargoyles possess a complicated and highly refined set of additional musculature and skeletal structures above what humans identify as lateral muscles on their dorsal (back) side allowing use of their powerful wings. Their tails are prehensile, they possess enlarged canines like those of big cats, and typically have four digits adorning each limb (including their wings), though this too seems to have a degree of variance. Their major hinge joints often feature a type of spike or horn-like growth, particularly protruding from their elbows and knees, and some gargoyles' wings are adorned with these bony ornaments.
Gargoyles' arms end in hands with three clawed fingers and a fully opposable clawed thumb. Their legs are digitigrade, with hip, knee, and ankle joints fully flexible like that of a cat; they walk upright on their toes. Gargoyles refer to their feet and hands as "talons," and accurately so considering the strength they possess. In the case of their feet, they are roughly talon shaped, with three arched toes each ending in a powerful claw, and a fourth toe on each heel that points backward like that of a bird of prey, perhaps in order to provide the gargoyles with superior grip and balance even in the precarious environs of their preferred habitats. They can scale stone walls, digging their claws into the stone to provide footholds for themselves.
Despite their wings, they are not capable of actual flight. They can only glide upon air currents. They are able to use their powerful wings, however, to generate gusts of wind. When gargoyles are not gliding and are on the ground, they can "cape" their wings about or rest them upon their shoulders, which allows the beings to avoid being hindered by them. Their wings typically feature the same configuration as their hands, with the phalanges/fingers in the wings operating similar to that of large bats, with a thumb-like structure they use to "cape" their wings, or to grip at a rough surface.
They are able to camouflage (Camouflage has to be activated via tech, the user must remain statuesque during camouflage) and blend into the environment as part of its guardian nature. They can see perfectly without a light source, through their glowing eyes (White or Red, determined by player upon creation).
Limitations: - Abilities that generate a strong light source, are especially effective against the gargoyle. Going beyond the limit incurs in a -2 stat grade to speed as their body begins to solidify in stone. Continues overuse of this quirk may lead to solidification, and loss of control of body parts.
The user is able of partial transformation as needed to perform certain tasks or techniques. Ex: Wings to glide, Claws to climb or slice, stone skin or wings for protection.
| Theme: Gargoyle
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Concept Art |
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Ronziggy
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Aug 5 2017, 04:08 PM
Post #2
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Trash
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Shits too complicated man, you dont need science so hard. Get rid of the 1 letter jump in control.
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JustInTime
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Aug 5 2017, 07:19 PM
Post #3
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I believe it thematically makes sense though, that is literally the same limitation as dark shadow(tier 3)and gargoyles being night creatures themswlves I believe it is fitting, no? If you still believe it to be the case, I'll remove it no prob.100% willing to hear out any suggestions to fit the theme in its place.
And yeah, I did go a bit too into it, but xforms and transforms are the most problematic from what I've seen so Id rather have it detailed. When I get home ill edit details into a separate spoiler tag.
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Reggie
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Aug 9 2017, 04:10 AM
Post #4
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God of Destruction
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It's getting removed from Dark Shadow, so that's why.
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JustInTime
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Aug 10 2017, 02:54 AM
Post #5
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Yup, edited.
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DrPancakeMD
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Aug 22 2017, 07:12 PM
Post #6
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Alright, so there's a lot of fluff here, which often proves to be rather problematic. I would suggest leaving the full gargoyle form's appearance and features up to the user, simply leaving that it must involve stone skin, talons, and wings.
Also, simply a suggestion, but since partial transformation is a thing in this Quirk, you could relegate the full gargoyle form as a trump-card ability with a lot of power for a short duration before the user passes out or suffers other harsh penalties.
All of that aside, I simply love this concept! I do hope we can make it work!
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