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Technique creation
Topic Started: Jul 22 2017, 05:29 AM (536 Views)
Tsukiko
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Link to Character: Kimura Tsukiko
Request Type: Technique Creation
Section to be Moderated:

BAM bye bye Techs, hello new stuff~

Techniques


A Performance of Earth and Water C-rank
T.P Cost: 10
Limit Cost: 15 (+8 each round maintained)
Type: Offensive Root
Range: Medium
Stats:

Description: An advanced technique that Tsukiko developed after awakening her second Quirk. This technique is considered unique since it combines the act of a Song and Dance to produce a hybrid attack. Opening with a Dance of Earth Tsukiko uses her ability to create and manipulate elements to produce a walled prison of earth around the opponent, and then suddenly follows up with a song of Water, conjuring a large stream of water that is manipulated to drop with a high pressure onto the enemy.

The material of the stone wall is considered of D-material and reach at least 15 meters high.

It's important to note the nature of Elemental Idol: If within 5 meters Tsukiko can do the prison nearly instantaneously, but if beyond that reach requires manipulating the earth first to travel technique distances.

A Dance of Water: Aqua Drill D-rank
T.P Cost: 5
Limit Cost: 10 (+5 each round)
Type: offensive quirk
Range: Short
Stats:

Description: A simple but effective dance that is infused with the Water element. After her body starts to stir into motion and a playful jig accompanies her movements the Dance of Water manifests in the form of a long spiraling jet of water that appears within five meters of Tsukiko. Upon launching the attack at an enemy the jet attempts to drill into the enemy. If desired, for example, should an enemy attempt to shield themselves from harm, Tsukiko can fluently create more water within the five meters range to resume the attack the next round. The pressure of the attack can leave quite an impact.


A Song of Earth: Meteor Rain D-rank
T.P Cost: 5
Limit Cost: 10 (+5 each round)
Type: Offensive/Defensive Quirk tech
Range: Short
Stats:

Description: A simple but effective song that is infused with the Earth element. After singing the opening melody of her technique Tsukiko starts to cause a collection of large stones to form 5 meters above her in the air. Those large chunks of stone cause the battlefield to become littered with shadows while at the same time granting Tsukiko a means of artillery. Those projectiles are known to be used for both defensive interception and offensive attacks.

-forms 4 E-tier rocks that can be destroyed by any techniques but not freeform actions-

Ceasing payment of the upkeep will dissolve those rocks.

Idol Performance: Water Walz D-rank
T.P Cost: 5
Limit Cost: 10 (+5 each round)
Type: buff
Range: Self (includes Dark Shadow, water manipulation distance goes up to short)
Stats: +2 Speed

Description: A peculiar technique associated with the special aspect of Tsukiko's boots. By creating and manipulating water Tsukiko causes jets of water to surge out of her boots, granting her an increased mobility on the battlefield. However, more impressive is her ability to use said jets for creative maneuvering along the battlefield. The jets of water cause the areas she moves around on to become slippery

The Cat that watches in the dark D-rank
T.P Cost: 5
Limit Cost: 10 (+5 each round)
Type: Quirk buff
Range: Self (includes Dark Shadow)
Stats: +2 Accuracy

Description: A bit of a silly but nonetheless effective technique. Using her flexible body Yami takes a good vantage point near Tsukiko (usually a bit above her) and proceeds to scout the surrounding area, often keeping a track of other people their locations and actions. Due to this literally offering two pair of eyes and ears Tsukiko seemingly becomes much more aware of her surroundings and seemingly becomes more tricky to ambush. However, this increase in intel and accuracy comes at the cost of some silly commentary the Shadow Monster loves to deliver.

Song of Water: Water Shield C-rank
T.P Cost: 10
Limit Cost: 15 (+8 each round)
Type: Counter-Shield
Range: Medium
Stats:

Description: A water-based technique, by conjuring a large torrent of water Tsukiko attempts to encase herself inside a protective sphere of water, due to her ability to manipulate water so easily she is able to maneuver while inside it, but the true force of this technique comes in the ability to repel enemy attacks. Any attacks aimed at Tsukiko will recoil unless the shield breaks. Can be used on someone else instead if desired but they will be considered immobile while encased in the protective shield.

Yami's Blessing C-rank
T.P Cost: 10
Limit Cost: 15 (+8 each round maintained)
Type: buff, armor tech
Range: Self
Stats: +3 Stamina (-3 Speed while under the effect of Yami's blessing)

Description: Allows Yami to focus her energy onto mending Tsukiko's injuries, sacrificing her own energy to accelerate the natural recovery rate of the girl's body. Due to protecting Tsukiko with a part of her body Yami becomes able to block up to a single C tier attack before this effect disappears. However, this ability does make it more difficult to maneuver.

Shadow Claw D-rank
T.P Cost: 5
Limit Cost: 10 (+5 each round)
Type: Offensive
Range: Short
Stats: +2 Power

Description: A trademark offensive move of Tsukiko's Shadow Monster. By temporarily expanding its form Yami is able to unleash a physical attack toward someone. Due to the nature of this attack, it can be used both in melee range and up to 5 meters, can possibly knockback or knockdown people. If maintained Yami will attempt to choke the target.

Shadowy Hug D-rank
T.P Cost: 5
Limit Cost: 10
Type: Offensive quirk debuff
Range: Short
Stats: -2 Speed

Description: A peculiar motion where Yami stretches her body toward the enemy and tries to cling against one of their limbs. Aside from messing up their balance it also slows them down remarkably while Tsukiko prepares the artillery!.

Yami no Hissatsu: Shadow Maul C-rank
T.P Cost: 10
Limit Cost: 15
Type: offensive quirk, Stun,
Range: Medium
Stats: Stun

Description: A dangerous technique of Yami. By allowing the Shadow Monster a greater control over her body Tsukiko allows the feline to expand into its Monstrous Form. Upon breaking free from its mental restrains the beast extends from Tsukiko toward its target in an attempt to pin down the target and maul them! Quite painful so you'd better try to escape from it quickly!

-Stun can be broken free of by paying x1.5 cost in LC


Edited by Tsukiko, Aug 9 2017, 10:10 PM.
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Queen Harmonia
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Queen Harmonia, First of Her Name, Ruler of the Realm
Post up on this topic when you want these moderated.
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Tsukiko
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Those are ready for inspection~

Shadow Maul's special action is restricted till Tsukiko has her suit~
Edited by Tsukiko, Aug 4 2017, 02:09 PM.
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DrPancakeMD
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I understand what you're going for with A Dance of Earth & Water, what with Elemental Idol's concept of weaving song and dance together, but since it's basically two techs combined, I'm gonna say that the stone walls are only of D-Rank material.

Aqua Drill, I'm gonna say cannot be sustained, at least not as a Material Breaker.

Meteor Rain, you'll have to give an actual number of stones, I'd say either one large D-Rank material rock, or 4 E-Rank rocks that can be punched through with any techniques, but not freeforms.

Hold Steady should be removed, a physical accuracy buff doesn't make much sense.

For Shadow Maul, I'd suggest removing the final blow from the first turn, leaving that at a simple flurry attack, with the one-turn sustain being what triggers the final strike with the stun and Material Breaker.
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DrPancakeMD
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Approved!
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