| Techniques |
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A Performance of Earth and Water C-rank T.P Cost: 10 Limit Cost: 15 (+8 each round maintained) Type: Offensive Root Range: Medium Stats:
| Description: An advanced technique that Tsukiko developed after awakening her second Quirk. This technique is considered unique since it combines the act of a Song and Dance to produce a hybrid attack. Opening with a Dance of Earth Tsukiko uses her ability to create and manipulate elements to produce a walled prison of earth around the opponent, and then suddenly follows up with a song of Water, conjuring a large stream of water that is manipulated to drop with a high pressure onto the enemy.
The material of the stone wall is considered of D-material and reach at least 15 meters high.
It's important to note the nature of Elemental Idol: If within 5 meters Tsukiko can do the prison nearly instantaneously, but if beyond that reach requires manipulating the earth first to travel technique distances.
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A Dance of Water: Aqua Drill D-rank T.P Cost: 5 Limit Cost: 10 (+5 each round) Type: offensive quirk Range: Short Stats:
| Description: A simple but effective dance that is infused with the Water element. After her body starts to stir into motion and a playful jig accompanies her movements the Dance of Water manifests in the form of a long spiraling jet of water that appears within five meters of Tsukiko. Upon launching the attack at an enemy the jet attempts to drill into the enemy. If desired, for example, should an enemy attempt to shield themselves from harm, Tsukiko can fluently create more water within the five meters range to resume the attack the next round. The pressure of the attack can leave quite an impact.
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A Song of Earth: Meteor Rain D-rank T.P Cost: 5 Limit Cost: 10 (+5 each round) Type: Offensive/Defensive Quirk tech Range: Short Stats:
| Description: A simple but effective song that is infused with the Earth element. After singing the opening melody of her technique Tsukiko starts to cause a collection of large stones to form 5 meters above her in the air. Those large chunks of stone cause the battlefield to become littered with shadows while at the same time granting Tsukiko a means of artillery. Those projectiles are known to be used for both defensive interception and offensive attacks.
-forms 4 E-tier rocks that can be destroyed by any techniques but not freeform actions-
Ceasing payment of the upkeep will dissolve those rocks.
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Idol Performance: Water Walz D-rank T.P Cost: 5 Limit Cost: 10 (+5 each round) Type: buff Range: Self (includes Dark Shadow, water manipulation distance goes up to short) Stats: +2 Speed
| Description: A peculiar technique associated with the special aspect of Tsukiko's boots. By creating and manipulating water Tsukiko causes jets of water to surge out of her boots, granting her an increased mobility on the battlefield. However, more impressive is her ability to use said jets for creative maneuvering along the battlefield. The jets of water cause the areas she moves around on to become slippery
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The Cat that watches in the dark D-rank T.P Cost: 5 Limit Cost: 10 (+5 each round) Type: Quirk buff Range: Self (includes Dark Shadow) Stats: +2 Accuracy
| Description: A bit of a silly but nonetheless effective technique. Using her flexible body Yami takes a good vantage point near Tsukiko (usually a bit above her) and proceeds to scout the surrounding area, often keeping a track of other people their locations and actions. Due to this literally offering two pair of eyes and ears Tsukiko seemingly becomes much more aware of her surroundings and seemingly becomes more tricky to ambush. However, this increase in intel and accuracy comes at the cost of some silly commentary the Shadow Monster loves to deliver.
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Song of Water: Water Shield C-rank T.P Cost: 10 Limit Cost: 15 (+8 each round) Type: Counter-Shield Range: Medium Stats:
| Description: A water-based technique, by conjuring a large torrent of water Tsukiko attempts to encase herself inside a protective sphere of water, due to her ability to manipulate water so easily she is able to maneuver while inside it, but the true force of this technique comes in the ability to repel enemy attacks. Any attacks aimed at Tsukiko will recoil unless the shield breaks. Can be used on someone else instead if desired but they will be considered immobile while encased in the protective shield.
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Yami's Blessing C-rank T.P Cost: 10 Limit Cost: 15 (+8 each round maintained) Type: buff, armor tech Range: Self Stats: +3 Stamina (-3 Speed while under the effect of Yami's blessing)
| Description: Allows Yami to focus her energy onto mending Tsukiko's injuries, sacrificing her own energy to accelerate the natural recovery rate of the girl's body. Due to protecting Tsukiko with a part of her body Yami becomes able to block up to a single C tier attack before this effect disappears. However, this ability does make it more difficult to maneuver.
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Shadow Claw D-rank T.P Cost: 5 Limit Cost: 10 (+5 each round) Type: Offensive Range: Short Stats: +2 Power
| Description: A trademark offensive move of Tsukiko's Shadow Monster. By temporarily expanding its form Yami is able to unleash a physical attack toward someone. Due to the nature of this attack, it can be used both in melee range and up to 5 meters, can possibly knockback or knockdown people. If maintained Yami will attempt to choke the target.
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Shadowy Hug D-rank T.P Cost: 5 Limit Cost: 10 Type: Offensive quirk debuff Range: Short Stats: -2 Speed
| Description: A peculiar motion where Yami stretches her body toward the enemy and tries to cling against one of their limbs. Aside from messing up their balance it also slows them down remarkably while Tsukiko prepares the artillery!.
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Yami no Hissatsu: Shadow Maul C-rank T.P Cost: 10 Limit Cost: 15 Type: offensive quirk, Stun, Range: Medium Stats: Stun
| Description: A dangerous technique of Yami. By allowing the Shadow Monster a greater control over her body Tsukiko allows the feline to expand into its Monstrous Form. Upon breaking free from its mental restrains the beast extends from Tsukiko toward its target in an attempt to pin down the target and maul them! Quite painful so you'd better try to escape from it quickly!
-Stun can be broken free of by paying x1.5 cost in LC
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