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God of Destruction
- Posts:
- 5,211
- Group:
- WISH Homicide Chief
- Member
- #33
- Joined:
- Aug 10, 2016
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- Ron aka Trash
- Discord Name
- Reggie#2092
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| Name: Hono Makizu Age: 17 Gender: Male Ethnicity: Japanese Affiliation: Other Fame: 0
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The Character
Height: 6' 0" Weight: 172 lbs Hair: Bold Crimson; Blown Back Style Eyes: Golden Hazel
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Appearance Without X-Form
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General Appearance: A young man, covered in a thick yet fine layer of soft white fur. He stands tall with a triangle frame body, but built like a slender athlete. Due to him generally only wearing his hemp-hoodie that covers below his waist and is never seen in pants. He doesn't appear to be all that well built, but that is all part of Hono's plan. Surprise is the best weapon in war.
| Clothing: Hono can damn near always be seen with a joint in his mouth and wearing the same hemp-based hoodie he always wears that stretches almost to Hono's knees
| Personality: The Debator (ENTP-A)
- Knowledgeable: Hono rarely pass up a good opportunity to learn something new, especially abstract concepts. This information isn’t usually absorbed for any planned purpose as with dedicated studying, it's the overall fascination that drives Hono along.
- Quick Thinkers: Hono has a tremendously flexible minds, and he finds himself able to shift from idea to idea without effort, drawing on his internal bank of accumulated knowledge to prove his points, or his opponents’, as he sees fit.
- Original: Having little attachment to tradition, Hono finds it easy to discard existing systems and methods and pull together disparate ideas from the depths of his extensive knowledge base, with a little raw creativity to hold them together, to formulate bold new ideas. If presented with chronic, systemic problems and given rein to solve them, Hono is at home and responds with unabashed glee.
- Energetic – When given a chance to combine these traits to examine an interesting problem, Hono can be truly impressive in their enthusiasm and energy, having no qualms with putting in long days and nights to find a solution.
Flaws
- Argumentative: Hono, for all that is good, can't help but play Devil's Advocate. To him, nothing is sacred, not even his own ideals.
- Insensitive: Being as rational as Hono is, the Lagomorph often finds himself misjudging others feelings and push their scenario well past others’ tolerance levels; this often ends in Hono creating a physical altercation in the process. Hono doesn't consider emotional appeals to be valid arguments in life nor in death. Due to this thought process, he tends to magnifie the issue tremendously if not cause a fight.
- Intolerant: Hono is extremely likely to dismiss not just ideas but the people who argue or stand against him, themselves. Either a suggestion, a plea, a wish or request stands up to rational scrutiny or it’s not worth bothering with.
- Absent-Minded: The same flexibility that allows Hono to come up with plans off the cuff also causes him to get distracted. This could be due to physical distractions, or emotional appeals by someone who stands against him. It is this absentmindedness that fuels Hono's ADD-like boredom swings.
Mention-able Oddities
- Hopeless Romantic: Hono is app to falling for pretty girls with pretty eyes, or voices. Beauty has many forms... especially red hair, it's number one. A sucker for a pretty face and happens to thump his right foot when he finds someone he is talking to attractive.
- Temper: While his fuse is not short, when anger sets in Hono feels no regret or remorse for the carnage he leaves in his wake; emotional or otherwise.
- Addiction: Hono loves smoking marijuana, Indica to be specific.
Hono is the ultimate devil’s advocate, thriving on the process of shredding arguments and beliefs and letting the ribbons drift in the wind for all to see. Hono doesn't do this because he is trying to achieve some deeper purpose or strategic goal, but for the simple reason that it’s fun. No one loves the process of mental sparring more than Hono, as it gives him a chance to exercise his effortlessly quick wit, broad accumulated knowledge base, and capacity for connecting disparate ideas to prove their points.
Hono is sadly uncompromisingly honest, but will argue tirelessly for something they don’t actually believe in a lot just for the pleasure to argue. Hono often finds himself stepping into another’s shoes to argue a truth from another perspective for another person. Playing the devil’s advocate helps Hono grasp, understand and interact with people better.
"Why would I ever waste my time getting a Hero Licence. What is a piece of paper going to say that I haven't already proven?"
Taking a certain pleasure in being the underdog, Hono enjoys the mental exercise found in questioning the prevailing mode of thought, making them irreplaceable in reworking existing systems or shaking things up and pushing them in clever new direction. While he has great ideas, he is shit at applying the words he speaks. People like Mr. Makizu love to brainstorm and think big, but they will avoid getting caught doing the “grunt work” at all costs, he finds himself to be better than that... or just really not wanting to stop smoking his joint.
Hono’s capacity for debate can be a vexing one – while people like him often are appreciated when it’s called for, it can fall painfully flat when they step on others’ toes by say, openly questioning their 'boss' in a meeting, or picking apart everything their significant other says. Sensitive people dislike if not hate Hono for his brash and seemingly careless words he speaks so freely.
While Hono may do what he does in good fun... he finds that the quarrelsome fun burns many bridges, oftentimes inadvertently, as he plows through others’ thresholds for having their beliefs questioned and their feelings brushed aside. Treating others as they’d be treated, Hono has little tolerance for being coddled, and dislikes when people beat around the bush, especially when asking a favor. Debater personalities find themselves respected for their vision, confidence, knowledge, and keen sense of humor, but often struggle to utilize these qualities as the basis for deeper friendships and romantic relationships.
"...Hm? Nah, I'll just chill here."
Hono thought being a a bunny visually would allow him to come off less abrasively, but it was an ignorant thought and he truly doesn't know how long of a road than most he must tread in attempts to harness his natural abilities. His intellectual independence and free-form vision are tremendously valuable when in charge, or at least have the ear of someone who is, but getting there can take a level of follow-through that Hono struggles or does care to be involved with.
Despite wanting to admit it, Hono always needs to remember that for his ideas to come to fruition, he will always depend on others to assemble the pieces. If he spends more time “winning” arguments than they have building consensus, Hono often will find himself without the support necessary to stand let alone take on the plan. Playing devil’s advocate so well, people, like Hono, may find that the most complex and rewarding intellectual challenge is to understand a more sentimental perspective, and to argue consideration and compromise alongside logic and progress.
Is a habitual smoker of marijuana and will protect it over his own bodily flesh.
| Quote(s): "The facts don't give a fuck about your feelings." "I had a joke about me being a bunny, and procreating with you, but I forgot. My bad." "I can't smoke in here?"
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History:
History: Hono was born to nomadic people, drifters who lived off the land and earth and this is where Hono begins. Hono, while loving the wild greens and fresh breeze, he never really had any connections with anyone other than his parents... and he had his share of normal teenage problems as he always thought he knew best. Fight and try as he might, his Mother and Father were well spoken and always seemed to keep him rained in.
His Mother had the Lagomorph quirk, which his Mother passed down to him and his Father had a quirk called Electro, but it never seemed useful when he needed a balloon to rub against his head to use the quirk... it wasn't really a wonder to the logically boy why they were nomadic... but that didn't bother him in the end, he loved his parents and they did the best they couldn't even though in Hono's heart, he knew it wasn't their fault for living they way they grew, but honey took that thought and made his entire life.
Hono pledged to himself that logic would always dominate over the whimsical woos of anyone as his mother force feed him more bullshit than any one creature could muster. Along with this pledge, Hono swore that his life wouldn't be a wasted walk in the woods, that he would help the world in his own way... and with that dream, he blindly sprint forward. Through the years, Hono grew more and more and the drive to challenge the society he felt so trapped in. Hono felt truly as though only the birds and animals of the woods understood him better than any human could and these thoughts created the mess of a bunny people know today. Being in the woods, without people, without interaction... it damaged Hono's interpersonal connection, his sense of right and wrong and overall decision making, but with its lose brought about the birth of what makes Hono... Hono.
His ability to speak with people, despite knowing only two for the majority of his life, didn't suffer as much as one would guess, but that wholly depended on the subject matter. A subtle change in subject can cause Hono to snap at people and arguing would then ensue because it's all he has. When on the defensive, it's the only way he knows how to react... but there is a limit too how much bullshit he will take sitting down. Hono carries a bit of an ego along with him and hates when people act as though they are better purely for being who they are...
On a side note: Hono counts out loud sometimes in moments of stress, but the fun starts when he hits three. No one has tales to tell about what happens when Hono says three other than the air fills with the smell of rusted iron.
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Combat, Stats & Earnings:
Combat: When brawling physically, Hono rarely is aiming to kill. Fighting in the end is a lot of work, and the effort generally isn't worth it. Hono is known to throw fists in close-range, hand to hand combat. An art didn't seem to be fueling him, just pure will to win and animal instincts.
What ever Hono faced in childhood is reflective of how he handles anger in fights. Generally, he just wishes to be left alone and is willing to beat you down to avoid more conflict, but if push comes to shove... Killer Intent isn't beyond him; in fact, the blood-lust courses through his veins like a drug and at that point, being a handicapped-elder wouldn't stop him from spilling your blood.
| Cash: 500
| Overall XP: 130
| Earned XP: 0
| Remaining XP: 0
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| Stats: |
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| Speed: | Power: | Accuracy: | Stamina: | Control:
| 35 D -
| 30 E +
| 30 E +
| 35 D -
| D
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Limit Pool: 25
Enhancements and Quirks.
Enhancement points: 3 Enhancement Points Remaining: 3 Enhancements:
| Speed Enhancements |
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| Name | Cost | Description |
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| Animal Instincts | 0 EP | Ability: With this advancement a character is able to reach as high as "B+" Accuracy. |
| Quirk |
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| Name | Tier | Description | Lagomorph
| Tier 3
| description Ability: -Ability: The user has the features and abilities of a lagomorph, the family of animals that includes hares, rabbits and pikas. One such feature is long rabbit ears that greatly enhance the user's hearing, allowing them enhanced hearing in all directions. The user also gains powerful prominent front teeth, a limited ability to burrow, a strong sense of smell, and long strong legs that allow them increased speed and the ability to jump great distances. The user also gains a fluffy little tail, but it has no practical use.
As a result of their enhanced senses the user can reach B+ accuracy.
Limitations: - Due to the user's more sensitive hearing, they are more susceptible to sensory-based attacks. The user has a natural fear of snakes and birds of prey. If the user breaks the limit they will experiencing a muscle cramp, causing -2 stat debuff to power and speed for 2 posts.
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Techniques
Technique points: 40 Technique points spent: 25 Technique points remaining: 15
| 1 Techniques |
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Bunny Hop (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Self Stats:
| Description: Using his mutation to his advantage, he kicks hard off the ground to jump high enough to get up on top of a one to two story building. |
Claws (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Touch Stats:
| Description: Hono flares out his talon-like claws from within his paws and feet and precedes to use them as weapons. |
Full Body Claw (C) T.P Cost: 10 Limit Cost: 15 Type: Offensive Range: Touch Stats:
| Description: Hono flares out his talon-like claws from within his paws and feet. Using a style he created his own, he throws himself around the room using his masterful agile to stay in control to create a target that is extremely hard to hit and an attack you'll sure want to dodge. Placed here so I don't forget. |
Rabbit's Foot (D) T.P Cost: 5 Limit Cost: 10 Type: Supportive Range: Self Stats: +2 Speed
| Description: Using their agile body, built for agility and speed, Hono kicks off the ground as a form of dashing to dodge or quick feet for hand to hand combat. Every movement of their foot kicks up dirt if applicable, scratching the ground under his bare feet's claws. |
Rabbit's Nose Knows (D) T.P Cost: 5 Limit Cost: 10 Type: Supportive Range: Self Stats: +2 Accuracy
| Description: Using their gifted animal like awareness, the Hono is more tentative to his surroundings. Ever so often, Hono's nose wrinkles a little with a twitch. |
Burrow! (D) T.P Cost: 5 Limit Cost: 10 Type: Defensive Range: Self Stats: Supplementary
| Description: Hono ducks and tears through the dirt below him to evade or even hide, can use both his feet and hands to do this. |
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| Gains and Losses |
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Edit Log: | Date | Information | | Date of edition to the application | Why was the edit made?
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Edited by Reggie, Jun 7 2017, 05:13 AM.
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