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Fubuki, Homura (Reincarnated)
Topic Started: Apr 29 2017, 06:42 PM (1,791 Views)
Tatsu
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Name: Homura Fubuki
Age: 15
Birthday: October 29th (Scorpio)
Gender: Female
Ethnicity: Japanese
Nationality: Japanese
Affiliation: U.A. Student; Class 2-A
Fame: 6
Bounty: N/A


The Character

Height: 4'10''
Weight: 91 lbs
Hair Color: Black
Eye Color: Brown

Full Body

Homura & Tsukiko (with Yami)

Idol Trio (Homura, Tsukiko & Hiroko)



General Appearance: Wide and happy-looking brown orbs shape her features along with a small and thin nose, smooth and pale skin completing the looks of almost pure innocence. One can say her smile is rather contagious, endearing in its form and as white as snow. Her face is small and round, and her hair is normally shaped into a unique hairstyle; two braids on each side, tied into a bun with a red-colored braided cord. Short and skinny describe the rest of her frame.
Personality: You could say Homura is quite the social and friendly person, one who adores interaction with people and gauging their reactions in pure curiosity. Trustworthy and reliable are two words which can also describe the young Fubuki. As long as she gets to know you and gets to know your goals and dreams in life, she will probably end up finding the need to help you in any way she can, wanting to see you succeed, and she will never ever have the intention to disappoint or stab anyone in the back. This teenager also has a strong will, assertive in every way possible, confident about her own actions and wanting to force herself to the limit, normally ending up in her being extremely active in almost all sorts of activities, thus also making her somewhat competitive in those specific occasions. Wanting to use her quirk for good shows that she also has a kind and generous heart. She worries too much about how other people feel, how certain words she may have transmitted to them could have been negatively affective.

She can be envious of people, especially when she fails at a certain thing and sees the others succeed, mostly bringing her to a temporary state of demotivation. She also dislikes passive people, people who stand around lazily and do nothing to change what's wrong as well as liars, especially ones who aren't honest towards her. At times, if she's truly attached to another individual, she can develop jealousy when others approach them, specifically in a deary manner, like with the use of informal honorifics.


History:
Very lazy writing. For now. I will make a complete reconstruction in the near future!


Everyone has their own dark backgrounds and Homura is not an exception. Not like this one is anything to be amazed or shocked at, or simply too pitiful. After all, the now teenager's childhood troubles probably happened to many other poor youngsters. Due to that, it's not something she's going to share so often, it's something she might as well keep hidden within herself and her family so it won't also affect the others around her which may have suffered the same kind of fate or gone through the same moment in their personal lives.

Now onto other things.

The Fubuki family. One which isn't too famous, even in Japan, but one which possesses a vast number of important ancestors, all of them made into heroes. Most of them only reached local fame, one or two reaching national fame, but all warriors of the society which came in and left way too early even after reaching their prime. The reason for that is still unknown, even for the multiple descendants which made their way into the world and chased the same kind of dream and attempted to fulfill the same family will.

In the midst of it all, there is a certain individual.

A certain member who is still way too young to achieve anything big, but someone who still has a long way to go. One who has been gifted something special, something unique. One who holds what is called by most a 'hybrid' quirk; Half-Hot Half-Cold. Born from parents who could each manipulate fire and ice, she wields the Winter in one hand and the fires of Hell in the other.

Her name is Homura Fubuki, potentially a future marvelous hero.


Combat, Stats & Earnings:

Combat: Luckily for her, being in a family which has a history of heroics, one which carries a long line of ancestors who were heroes during their time, she has been trained since a young age in the form of combat, more precisely Judo and Karate, in order to gain some self-defense. Though, nowadays, there are not so many teachers in her family and so she is mostly seen training alone, not wanting to put much trust in other unknown dojos out there. At least yet.



Cash: 765
Overall XP: 415
Earned XP: 285
Remaining XP: 0


Stats
Speed:Power:Accuracy:Stamina:Control:
110 (C-)
70 (D)
110 (C-)
125 (C-)
C


Limit Pool: 40



Enhancements and Quirks.




Enhancement Points: 8
Enhancement Points Spent: 4
Enhancement Points Remaining: 4

Master of Control: Elite
TierDescription

2 EP

Description: Thanks to endless training, you have become a Master of your own Quirk. Your attacks can now beat out those that match it instead of canceling out. (Unless the user has this enhancement as well.) You are now capable of breaking material one rank higher. (D Rank Elite can break D Rank Materials.)

Winter's Come
TierDescription

2 EP

Description: Everytime Homura uses the cold part of her quirk, it affects her body, potentially causing frostbite unless she is able to regulate her body temperature. After relying on her ice so many times, the effects it produces grew more and more intense. In return, each turn she uses that same element in any way, shape or form, it not only affects her, but also her surroundings, automatically causing the vicinity's temperature to lower down drastically, enough to wear down anyone exposed to it as well as cause the same frostbite effect.

The range of this always depends on Homura's Control rank.

D-Rank: AoE Melee
C-Rank: 4 meters AoE
B-Rank: 6 meters AoE
A-Rank: 12 meters AoE
S-Rank: 25 meters AoE

Anyone caught by this effect suffers a -2 debuff in Stamina and -1 in Speed. If Homura doesn't regulate her body temperature after one turn, she will freeze over and be immobile for two posts. The same rule applies to the people caught by the cold, though they don't freeze and become immobile, only slowed down even more, increasing the debuff in Speed by an extra -1 each round they stay within the area-of-effect.

If Homura uses the hot part of her quirk, the enhancement's effect is broken. Freeform doesn't activate or break the enhancement's effect.


Quirk
NameTierDescription
Half-Hot Half-Cold
Tier 1
Description



Techniques


Technique points: 70
Technique points spent: 70
Technique points remaining: 0

Half-Cold

Freeze (C)
T.P Cost: 10
Limit Cost: 15
Type: Bind
Range: AoE Medium (8 meters)
Stats: N/A
Description: Homura is able to congeal about any surface by simply placing her right hand and/or foot on it. With this technique, she allows the ice to spread quickly around her in a medium-sized radius, freezing and trapping any opponents who dare to stand in her surroundings.


Ice Wall (C)
T.P Cost: 10
Limit Cost: 15
Type: Defensive
Range: N/A
Stats: N/A
Description: Chills run through Homura's right hand as she plants it to the ground, using the ice generated in it to raise a large wall which protects her and any nearby allies from incoming attacks. It is capable of defending against C-Rank or lower techniques. This wall is 2 meters (6'7 feet) tall, 3.5 meters (11'6 feet) long and 2 meters (6'7 feet) thick.


Frosty Arrow (C)
T.P Cost: 10
Limit Cost: 15
Type: Material Breaker
Range: Medium (15 meters)
Stats: N/A
Description: After generating a decent amount of ice in her right hand, a simple sweep of that same limb is enough to release a wave which takes the form of a large arrow, blasting in the direction of the target. The head of the projectile is so big and sharp, it is capable of breaking through materials of C-Rank or lower.


Wave Stream (C)
T.P Cost: 10
Limit Cost: 15
Type: Bind
Range: Medium (15 meters)
Stats: N/A
Description: Through her right hand or foot, Homura is able to form a constant stream of spiky ice waves which she can control to continuously chase after the opponent at a rapid pace. In case it reaches the desired target, the wave clings onto the foe's body, before starting to freeze and bind them in place.


Cold Armor (D)
T.P Cost: 5
Limit Cost: 10
Type: Armor
Range: Self
Stats: N/A
Description: Using the ice generated in her right hand, she applies it against herself and allows a big shell of ice to cover her entire torso and legs, capable of defending against D-Rank or weaker attacks.


Blue Surfing (D)
T.P Cost: 5
Limit Cost: 10
Type: Buff
Range: Short (5 meters)
Stats: +2 Speed
Description: This technique allows Homura to move much faster across the battlefield, compensating for her lack in such area. It's used if wanting to avoid a faster opponent or simply to reach another in less time than normal. Using her right hand, the girl continuously freezes the ground in front of her in the form of waves, allowing her to stay on top of them and surf along the way, eventually buffing up her speed.


Half-Hot

Scorching Flames (C)
T.P Cost: 10
Limit Cost: 15
Type: Offensive
Range: Medium (15 meters)
Stats: N/A
Description: An immense amount of scorching hot flames is generated along Homura's left arm and by extending it towards a certain target, she is able to shoot them out. Elongated exposure to the flames will cause 2nd degree burns on an opponent, burns of 1st degree if it's only a glancing blow.


Burning Fist (D)
T.P Cost: 5
Limit Cost: 10
Type: Offensive/Buff
Range: Self
Stats: +2 Power
Description: The fires of Hell from her left hand are generated and then manipulated for fiercer power, enveloping her whole limb. With this technique, any punch used with that hand of hers will deal extra damage to the opponent, including a burning effect. Better not be touched by it!


High Temperature (D)
T.P Cost: 5
Limit Cost: 10
Type: Debuff/Supportive
Range: AoE Short (2 meters)
Stats: -1 Stamina
Description: By sweeping her right arm to one side or the other, Homura's created heat begins to fill a small area around her in a faintly boiling cloud, slowly making her opponents tired due to the eventually unbearable high temperature. Though, the Fubuki says that the main goal of this technique is to regulate her own body temperature after she uses the opposite arm, as it is not as dangerous as Scorching Flames or Burning Fist.



Gains and Losses
Thread linkXPExtrasDate
Reincarnated from Leng Da-Xia
(Link to Approval)
15111325 cashApril 29th 2017
420 Member EventN/A4200 cash and 'Burning Tire'July 10th 2017
U.A. AdmissionN/A-5000 cashJuly 12th 2017
Hot Books and Cold Girls422990 cash and 1 fameJuly 26th 2017
The Catch-Up Game20N/AAugust 20th 2017
A Tale of Lovely Catnaps231650 cashSeptember 3rd 2017
[Market] Hero Suit: Garment of the FubukiN/A-14400 cashSeptember 3rd 2017
U.A's Sports Festival355 fameOctober 7th 2017
[U.A Class] Questions Abound14N/AOctober 31st 2017
Reincarnated into Gabriel "Gabi" Schmitz
(Link to Approval)
N/AN/AApril 9th 2018


Edit Log:
Edited by Tatsu, Apr 9 2018, 10:59 PM.
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Tatsu
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Tatsu
Character's Name: Homura Fubuki

Hero Suit: Garment of the Fubuki
Description: In white and blue, mainly symbolizing the cold part of her quirk, this uniform allows Homura to properly regulate her body temperature without having the need to switch between the elements of fire and ice when performing techniques.

The unique belt at her waist is a device able to sense if her body gets too hot or too cold, sending information through the special fiber which the uniform is made of, automatically cooling it down or heating it up accordingly.

Under the soles are also pads specifically made to allow movement in frozen places without slipping.

Price: 18000
Material Rank: C
Effect Rank: C
Posted Image


Burning Tire
Description: A pitch-black rubber tire that is constantly aflame a different color which is atune to their owner. Yet knows it's own and doesn't burn them. The tire may be shot away or get punched, but it will always roll back to it's own.
+1 Fire-based damage on all attacks.

Secret Gadget Technique: I'm Gonna Punch That Tire! - User rears back and punchs a good one into the tire, sending it at their target and increasing the fire-based damage by +2 for that technqiue/attack. (Usable once per SL)

(Can be used, again and again but never repaired)

Price: N/A
Material Rank: C
Effect Rank: B
Posted Image
Edited by Tatsu, Sep 3 2017, 11:52 PM.
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ZetaAzuel
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Because you have 2-E stats and 2-C stats, your control rank will be D-Rank. Meaning that you'll have to change your Limit Pool, Technique Pool, and Techniques again before I can review this properly.
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Tatsu
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Fixed!
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ZetaAzuel
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Just know that Freeze obviously has some other extraneous factors as to whether a user will be halted from moving. You know, power, other techniques, etc.

1/2
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Ronziggy
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Trash
2/2
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