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TheInfernoZX
- Posts:
- 554
- Group:
- People
- Member
- #162
- Joined:
- Feb 26, 2017
- Country
- United States
- Best Meme
- Le Tire Puncher
- Best Trash Mod
- Khrissy
- Discord Name
- TheInfernoZX #5077
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| Name: Howl James McKinney Age: 17 Gender: Male Ethnicity:American, Caucasian Affiliation:Bounty Hunter/Villain Killer Bounty:N/A Infamy: 1
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The Character
Height: 6'00" Weight: 230 lbs. Hair: Grey Eyes: Yellow Gold
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Second Look
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General Appearance: Fairly tall and muscular, with a kind face, but sharp, calculating yellow eyes. Has a tattoo of a cobra all the way down his right arm, the head part just below his hand. Has fairly long, messy grey hair, with black highlights in the shape of a curved star starting from the roots of his hair and extending downwards.
| Clothing: Has lately been seen wearing a blue violet shirt, under an opened forest-green peacock coat with a dark red scarf, regular blue jeans, and brown cowboy boots. Has also often been seen with gold-colored sunglasses, usually on the head, but sometimes seen worn regularly.
| Personality: To heroes, he's been known as kind and helpful, willing to help out in most ways, though usually for a price. To villains, he can be cold, sometimes even heartless, and won't hesitate to kill them if it meets his agenda. Usually, to most, he can be known as a simple type of person, rarely showing much emotion. However, to those in need, he won't hesitate to help them out, price or no. He has a sense of justice, and feels that putting villains out of the picture is his way of carrying it out.
| Quote(s):
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History: Howl McKinney was born on October 21st, XXXX, to a fairly small family in a city in Texas. Though, as he was growing up, he quickly became bilingual in Spanish, due to the large amount of Spanish speaking people in said town. He was a fairly happy toddler, making friends quickly, and simply enjoying life.
This, however, changed when his Quirk was developed: Dark Shadow. In his case, his shadow was usually in the form of a wolf, though it could change shape into various mammals depending on the situation. Many people started to avoid him; no one wanted to be involved with a kid who could control a monster, after all. This slowly but surely made Howl a tad bit more non-social, though he did have a small group of friends who still accepted him as one of their own, to which Howl was extremely grateful for. He once again thought that life might continue normally, and he could maybe enroll into U.A. one day and become a Hero!
This changed, however, when his father and mother had a very extreme fight. His mother, who was the one that Howl got his Quirk from to begin with, found out that her husband was actually a fairly infamous criminal and murderer. Howl's mother was disgusted, and attempted to subdue her husband and turn him in for his crimes. However, her husband quickly overpowered her, and, without even a scream from the wife, choked her to death and fled the town, leaving Howl behind.
Howl, only at age 6 at the time, had no idea where to go. Who would possibly take him in if he was the most shunned person in town, especially now, that the truth of his father's identity was revealed? Luck quickly went onto Howl's side, as one of his friend's father, one of the more well known heroes in the U.S.A., took him in and raised him alongside his longside friend, Jack. However, the trauma of what transpired that night never left Howl, and still remains to this day.
Because of this, Howl began to develop a severe hatred for villains. Part of his father's villainous personality was passed onto Howl, but instead of being selfish and greedy, Howl became much more violent, yet at the same time, had a soft heart. He swore that every villain he met, especially his father, would be dead at his feet. Over time, he downgraded this vow much more, though it still lead him down the path that he is on today: a Bounty Hunter. Or, as he would usually refer to himself as, a Villain Killer.
By the time that his friend and now adoptive brother Jack was old enough to get into U.A., Howl had been studying up on the various heroes, villains and bounty hunters across the world, him becoming a bit of an encyclopedia on the matter. With this knowledge, he decided to follow Jack to Japan, to start his own little career as a bounty hunter.
Combat, Stats & Earnings:
Combat: Mostly a jack of all trades, but also focuses on heavy hits and gurilla tactics, but will also go in for a full on fight if needed.
| Cash: 7,750
| Overall XP: 203
| Earned XP: 73
| Remaining XP:19
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| Stats: |
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| Speed: | Power: | Accuracy: | Stamina: | Control:
| 40 (D-)
| 61 (D)
| 35 (D-)
| 48 (D-)
| D
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Limit Pool:25
Enhancements and Quirks.
Enhancement points: 5 Enhancement Points Remaining: 0 Enhancements:(Write down your enhancements and their full descriptions here) Licenses:(Write down any licenses you own and their full description) Quirk mastery's: Double Whammy: Shadow Matter (T3) - Ability: The power has been with you all along, lying dormant within. This character has awakened the power of a second Quirk and has become a legend among heroes.
| Quirk |
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| Name | Tier | Description |
Dark Shadow - Tier 3
Ability: - This allows the user to host a shadow-like monster within their body. They can freely contract and expand it out of his body. The shadow monster is easier to control in the light, yet weaker. It's more difficult to control in the darkness, yet much stronger. Dark Shadow, not the user, +3 in power, +1 in speed, +1 in accuracy, while in the Dark or Shadows.
Special Ability: Shadows Embrace Usable once an thread, Dark Shadow may sacrifice itself to completely absorb an attack of up to one rank higher than the users control rank, but at the process of Dark Shadow becoming dormant within the user. When faced against a light-based attack, this Trump Card can take attacks of the same rank without the normal penalty.
Limitations: - The shadow monster power and personality is affected, the shadow-like monster becomes much stronger but it becomes harder to control. Any attack that has light is effective against the shadow-like monster and will gradually weaken it (Dark Shadow suffers -3 stats in stamina against light or bright attacks). When the user goes over the limit, the user of this quirk suffers a -3 stat grade debuff in Stamina and Power for 2 post.
Shadow Matter (Tier 3) Ability:
This ability allows the user to manipulate the innate shadow matter that is found in shadows to shape for close combat, shields to block attacks and ethereal blades that can be used for attacks or thrown.
Limitations: - Initially, needs to touch a shadow first to create constructs. - There must be a light source present to create a shadow. When the user goes over the limit, the user of this quirk suffers a -2 stat grade debuff in Speed, -1 stat grade debuff in Accuracy and Stamina for 1 post.
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Techniques
Technique points: 40 Technique points spent: 35 Technique points remaining: 5
| Techniques |
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Shadow Boost (D) T.P Cost: 5 Limit Cost: 10 Type: Stat Boost Range: Self Stats: +1 Stat Grade in both Power and Stamina
| Description: The dark beast within Howl combines with him, resulting in a shadowy aura to engulf Howl. This causes him to become stronger for a short amount of time.
| Unleash the Beast (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Touch Stats: N/A
| Description: Howl unleashes the shadowy monster that lives in him through his chest, completely under his control. He can use it to fight from afar for a short period of time (2 posts max), or use it as a ride to get around on (2 posts max).
| Shadow Force (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Touch Stats: N/A
| Description: Howl rushes forward with a fist full of shadows in the shape of a lion at full force. Causes decent damage, can break D-rank material by spending 20 LP.
| Piercing Glare (D) T.P Cost: 5 Limit Cost: 10 Type: Debuff Range: Short Stats: -2 Speed against 1 person, -1 each for 2
| Description: Howl focuses the dark power of his shadow beast towards his eyes, causing the outside portion of his eyeballs to go completely black. This causes a slight paralyzing and fear inducing glare that causes a victim's speed to decrease momentarily.
| Shadow Wall (D) T.P Cost: 5 Limit Cost: 10 Type: Defensive Range: Short Stats: N/A
| Description: Howl quickly slams his hands on his own shadow, or any nearby shadows, and creates a thick wall, blocking one D-Rank attack.
| Shadow Shuriken (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Short Stats: -2 Accuracy
| Description: Howl creates 1-3 shurikens from either his own shadow or any nearby shadows. If hit, the opponet suffers temporary blindness, though not entirely.
| Shadow Spikes (D) T.P Cost: 5 Limit Cost: 10 Type: Offensive Range: Touch Stats: N/A
| Description: Howl summons around 5 shadowy spike/tendrils. If summoned from his own shadow, they will appear behind him and act as tenticles, one being destroyed once used or destroyed. If summoned from another's shadow, they can act as a trap, shooting out from the shadows at an opponent.
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Edit Log: | Date | Information | | Date of edition to the application | Why was the edit made?
| | 8/9/17 | Dark Shadow Quirk Updated
| | 8/26/17 | Fixed EP mistake, Changed up Howl's Design, and Added the Double Whammy EP and Shadow Matter!
| | 8/31/17 | Added new techniques, added some themes
| | 9/1/17 | Major Backstory change, minor text fixes
| | 3/24/18 | Oh hey I finally got around to adding that XP and Money I was too lazy to add. Too bad I can't use Howl anymore. Here's to Reincarnation, aye?
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