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Quirk Registry

Regular Forum Area Manipulation
A quirk that generally allows the user to create, shape and/or manipulate physical or metaphysical, depending on the quirk, aspects of space within an area of any given users limits.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:12 AM, By Rookie Bot
Topics: 5 Replies: 5
Regular Forum Body Manipulation
Thee user has general or complete control over the anatomies, or aspects their of, of oneself (sometimes others), this can encompass things like skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate them.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:11 AM, By Rookie Bot
Topics: 5 Replies: 5
Regular Forum Emission
Emitter or Emission quirks have the ability to either release certain substances, or alter materials around them in certain ways. Emitter-type Quirks usually require a conscious effort to activate and some even require large amounts of concentration in order for them to remain active (such as Erasure). Emitter-type Quirks can also have various ranges. While some users require physical contact to use, others can have much longer ranges with no distance restrictions (such as Navel Laser). While most Emitter-type Quirks users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their quirk (Explosion). The emissions of Emitter-type Quirks can have a wide variety of properties and abilities. While some substances produced by Emitter-type Quirks have common properties (Cement ). Emitter-type Quirks are, by a wide margin, the most common type of Quirk.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:09 AM, By Rookie Bot
Topics: 5 Replies: 5
Regular Forum Mutation
Mutant or Mutation-type Quirks can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these Quirks are a part of the user's physicality. As a result, these Quirks are sometimes passively active, but generally, allow the user the greatest degree of control. Mutation-type Quirks cause the user to exhibit irregular features that generally have some sort of purpose to them. Whether it be bodily alteration (Vines) or enhancing pre-existing abilities (Engine) Mutant-type Quirks even have the ability to channel certain aspects of their user through them similarly to Emitter-type Quirks (Earphone Jack). While not necessarily a weakness, Mutant-type Quirks cannot be turned off, and sometimes cause the user inconvenience due to their malformations. Such is the case with Tail Quirk, (which makes it difficult to sit or lay down) as well as Transparency quirk, (which makes it impossible to see the users reflection or show up in photographs). While Mutant-type quirks aren't as common as Emitter-types, they are the most identifiable.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:04 AM, By Rookie Bot
Topics: 5 Replies: 5
Regular Forum Transformation
Transformation-type Quirks cause the user to take on a temporary alteration of some kind. Transformation-type Quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features (Hardening, Gigantification) or perhaps adding new features to the body altogether (Dark Shadow). Transformation-type Quirks generally affect the user exclusively, the only known exceptions being Recovery and Meatball. Transformation-type Quirks usually require a close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. Transformation-type Quirks are also the only known type of Quirk that can bestow the user attributes they do not normally exhibit by default. Transformation-type Quirks usually require a conscious effort by the user to "activate", though most users can be trained to initiate them reflexively (depending on the condtions required for activation). While Transformation-type Quirks are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion usually leads to negative repercussions on the user's behalf. Because this type of Quirk combines the activation time and mutant-shape aspects of the other Quirk types, it is also often known as Hybrid or Composite. Transformation Quirks seem to be the least common type of Quirk.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:06 AM, By Rookie Bot
Topics: 5 Replies: 5
Regular Forum X-Forms
User's genetics are hard-wired with another species, some users are able to shift between several or any species they want while others have a permanent state of being. Exact effects vary by individual and the species/creatures they are born into.
Moderated By: WISH Homicide Officer
Tier 1 Nov 12 2017, 08:08 AM, By Rookie Bot
Topics: 5 Replies: 5
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